|  Ryan Reed | 1a857f3d0a | wip: Add signal InventoryManager.remove_from_quickslot to simplify removing from quickslot | 6 months ago | 
				
					
						|  Ryan Reed | a3ccf9a23a | cleanup: Minor formatting | 6 months ago | 
				
					
						|  Ryan Reed | 52baddf417 | wip: Remove from inventory when placing block | 6 months ago | 
				
					
						|  Ryan Reed | 34a56a09db | wip: Reworked Quickslots and wired up inventory | 6 months ago | 
				
					
						|  Ryan Reed | ac92c7501f | feat: Use null to indicate empty slots to keep inventory order | 6 months ago | 
				
					
						|  Ryan Reed | c833c0947e | feat: Clear inventory when loading inventory resource | 6 months ago | 
				
					
						|  Ryan Reed | e3a987e1a8 | cleanup: Removing testing hotkeys | 6 months ago | 
				
					
						|  Ryan Reed | c195dbc8f6 | wip: Add _inventory_cache and available_space() | 6 months ago | 
				
					
						|  Ryan Reed | 9077c66a94 | wip: Add support for removing an item from inventory | 6 months ago | 
				
					
						|  Ryan Reed | 7460b8a5b2 | Fixing adding of items to inventory | 6 months ago | 
				
					
						|  Ryan Reed | 2db6edae06 | wip: Reworking how inventory is generated (still non-functional) | 6 months ago | 
				
					
						|  Ryan Reed | 077143a32c | wip: Create empty cells and move inventory into InventoryManager | 6 months ago | 
				
					
						|  Ryan Reed | c0fc13ecca | config: Add 007_torch to DBItems.data | 6 months ago | 
				
					
						|  Ryan Reed | 23b303822f | Replacing Fullscreen with Window Mode | 7 months ago | 
				
					
						|  Ryan Reed | 1688e445c5 | Moving PREFABs out of Globals and removing Globals autoload | 7 months ago | 
				
					
						|  Ryan Reed | 13a90dfe13 | Removing old variables | 7 months ago | 
				
					
						|  Ryan Reed | 8fe40d0c8b | Fix hiding UI when saving game for screenshot | 7 months ago | 
				
					
						|  Ryan Reed | a00fe83a03 | Initial work on the redesign | 7 months ago | 
				
					
						|  Ryan Reed | bbb3411065 | Adding setting for enabling/disabling autosaves | 7 months ago | 
				
					
						|  Ryan Reed | f47367dfdf | Adding setting for disabling/enabling save screenshots | 7 months ago | 
				
					
						|  Ryan Reed | 8422c6a3e5 | Removing unnecessary .bind()s | 7 months ago | 
				
					
						|  Ryan Reed | ff0ce03086 | Renaming save_signal and load_signal | 7 months ago | 
				
					
						|  Ryan Reed | 32f7a426db | Adding options for disabling quickslots or held block | 7 months ago | 
				
					
						|  Ryan Reed | d59635a6dd | Add ability to throw a block | 7 months ago | 
				
					
						|  Ryan Reed | 3911710aad | Renaming ItemResource to DBItemResource | 7 months ago | 
				
					
						|  Ryan Reed | 6cc3a68d00 | Adding resolution id to settings export (GraphicsSettingsResource) | 7 months ago | 
				
					
						|  Ryan Reed | adc42c7080 | Moving saving_settings and load_settings to signals | 7 months ago | 
				
					
						|  Ryan Reed | 12dbc451b2 | Migrating Game Settings into resource | 7 months ago | 
				
					
						|  Ryan Reed | f239bc1b16 | Creating GameSettingsManager autoload and migrated Graphics settings | 7 months ago | 
				
					
						|  Ryan Reed | d0cce1b2dd | Adding FOV setting | 7 months ago | 
				
					
						|  Ryan Reed | 9814dd88a0 | Graphics settings can now be applied | 7 months ago | 
				
					
						|  Ryan Reed | 25fce83a74 | Adding settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 62bb2f3772 | Replaced existing options menu with Pause Menu (missing settings currently) | 7 months ago | 
				
					
						|  Ryan Reed | 044f0760fe | Adding glass block | 7 months ago | 
				
					
						|  Ryan Reed | 1d6937ee9f | Adding grass block | 7 months ago | 
				
					
						|  Ryan Reed | ab239e937a | Utilize the player Transform for rotation and position | 7 months ago | 
				
					
						|  Ryan Reed | e0f6a76dac | Renaming clear_blocks to reset_world | 7 months ago | 
				
					
						|  Ryan Reed | b7a1f2168d | Getting loading working, moving player to spawn, and adding signal clearing the world | 7 months ago | 
				
					
						|  Ryan Reed | 5635c15e6e | Adding to and subtracting from inventory on DroppedItem pickup | 7 months ago | 
				
					
						|  Ryan Reed | 5ee3d3dafa | Initial inventory work | 7 months ago | 
				
					
						|  Ryan Reed | 43f9e25dd0 | Moving DBItems from singleton to autoload | 7 months ago | 
				
					
						|  Ryan Reed | fc44326fea | Add support for picking up dropped blocks (no inventory yet) | 7 months ago | 
				
					
						|  Ryan Reed | a4381d972d | Fix: Disable actions when options screen is active | 7 months ago | 
				
					
						|  Ryan Reed | 617474901e | Renaming Global autoload to Globals and moving prefabs into Globals | 7 months ago | 
				
					
						|  Ryan Reed | cfc5c93b12 | Adding DroppedBlock with a basic animation | 7 months ago | 
				
					
						|  Ryan Reed | 0d58cb3daa | Finish moving away from the QuickSlots singleton | 7 months ago | 
				
					
						|  Ryan Reed | 297913d4f7 | Creating InventoryManagement and moving QuickSlots MOSTLY to signals | 7 months ago | 
				
					
						|  Ryan Reed | fc7845a2fa | Moving quickslots autoload/singleton | 7 months ago | 
				
					
						|  Ryan Reed | c653407822 | Adding a simple options menu | 7 months ago | 
				
					
						|  Ryan Reed | c270acf72c | Adding missing EntityManager autoload | 7 months ago |