60 Commits (858dc90b29144e10c5db8c69bcd3b7df608d3862)

Author SHA1 Message Date
  Ryan Reed d4df06fc40 Moving ui_node out of SaveLevelDataComponent into SaveLoadUI 3 months ago
  Ryan Reed 6845e7407a Moving open_save_list_ui and close_save_list_ui our of SaveGameManager 3 months ago
  Ryan Reed ee73433da2 Reworking signals for clarity and ease of use 3 months ago
  Ryan Reed b61dbb5069 Moving Save/Load system to a plugin/addon 3 months ago
  Ryan Reed a2fd6fc062 Moving Saves UI out of save_load (specific to each project) 3 months ago
  Ryan Reed f47367dfdf Adding setting for disabling/enabling save screenshots 3 months ago
  Ryan Reed 8d42e81c61 Correcting resetting world and hiding UI on game load 3 months ago
  Ryan Reed acab2a7b92 Replace Save Game and Load Game buttons with Saves 3 months ago
  Ryan Reed 81592b0368 Removing unnused inventory scene from UI for now 3 months ago
  Ryan Reed 8aab061d36 Displaying Save/Load UI from Pause Menu 3 months ago
  Ryan Reed f81080eedc Using signal in SaveGameManager for quick saves and loads 3 months ago
  Ryan Reed 8422c6a3e5 Removing unnecessary .bind()s 3 months ago
  Ryan Reed e78240ca89 Reverse previous/next quickslot due to vertical alignment 3 months ago
  Ryan Reed 32f7a426db Adding options for disabling quickslots or held block 3 months ago
  Ryan Reed 57484a4576 Moving UI to the left and adding the held block 3 months ago
  Ryan Reed 3911710aad Renaming ItemResource to DBItemResource 3 months ago
  Ryan Reed 5082eeb39b Set the default value of the settings menu 3 months ago
  Ryan Reed 6cc3a68d00 Adding resolution id to settings export (GraphicsSettingsResource) 3 months ago
  Ryan Reed 9ff3f40114 Renaming button 3 months ago
  Ryan Reed 12dbc451b2 Migrating Game Settings into resource 3 months ago
  Ryan Reed f239bc1b16 Creating GameSettingsManager autoload and migrated Graphics settings 3 months ago
  Ryan Reed 7b114011cf Removing unnecessary casting 3 months ago
  Ryan Reed 6e1b9ce754 Change FOV while changing slider 3 months ago
  Ryan Reed d0cce1b2dd Adding FOV setting 3 months ago
  Ryan Reed 9814dd88a0 Graphics settings can now be applied 3 months ago
  Ryan Reed cadb17f886 Cleaning up tabs and adding initial graphics options (not working) 3 months ago
  Ryan Reed 1c84368202 Mirroring look of Settings and Pause menus 3 months ago
  Ryan Reed 385c314906 Moving menus 3 months ago
  Ryan Reed cfeda2818a Minor reordering 3 months ago
  Ryan Reed 25fce83a74 Adding settings menu 3 months ago
  Ryan Reed 62bb2f3772 Replaced existing options menu with Pause Menu (missing settings currently) 3 months ago
  Ryan Reed 053a854822 Minor moving of icon and run scene 3 months ago
  Ryan Reed 81ea30fd49 Using select_next_item() and select_previous_item() 3 months ago
  Ryan Reed 76b2ffa6ef Cleanup of the quickslot selection 3 months ago
  Ryan Reed 23f45d5465 Quickslot starts from beginning/end when rolling over 3 months ago
  Ryan Reed f499a45371 Ensuring nonexistent item can't be selected 3 months ago
  Ryan Reed 32083e1d80 Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) 3 months ago
  Ryan Reed 044f0760fe Adding glass block 3 months ago
  Ryan Reed 8d7cacb07e Cleanup 3 months ago
  Ryan Reed 67937caac9 Adding quick slot highlight 3 months ago
  Ryan Reed 1d6937ee9f Adding grass block 3 months ago
  Ryan Reed 5e4f49e21c Ensuring id is defined before trying to hook the target 3 months ago
  Ryan Reed b504d1e914 Moving from mesh per face to a single MeshInstance3D 3 months ago
  Ryan Reed d0db4198f9 Update the inventory look 3 months ago
  Ryan Reed d27cc1bb15 Minor cleanup 3 months ago
  Ryan Reed 5635c15e6e Adding to and subtracting from inventory on DroppedItem pickup 3 months ago
  Ryan Reed b4264bfa50 Updating look of inventory slightly 3 months ago
  Ryan Reed 5ee3d3dafa Initial inventory work 3 months ago
  Ryan Reed 43f9e25dd0 Moving DBItems from singleton to autoload 3 months ago
  Ryan Reed 00e1dbe2a6 Updating UI layout and adding controls 3 months ago