|  Ryan Reed | ab239e937a | Utilize the player Transform for rotation and position | 7 months ago | 
				
					
						|  Ryan Reed | 1538eb2ff5 | Fixing player spawning on load | 7 months ago | 
				
					
						|  Ryan Reed | 4ff98118ee | Updating variable names | 7 months ago | 
				
					
						|  Ryan Reed | 5e4f49e21c | Ensuring id is defined before trying to hook the target | 7 months ago | 
				
					
						|  Ryan Reed | e0f6a76dac | Renaming clear_blocks to reset_world | 7 months ago | 
				
					
						|  Ryan Reed | c095078d42 | Moving away from instantiated block to ensure not including within save data | 7 months ago | 
				
					
						|  Ryan Reed | b7a1f2168d | Getting loading working, moving player to spawn, and adding signal clearing the world | 7 months ago | 
				
					
						|  Ryan Reed | b504d1e914 | Moving from mesh per face to a single MeshInstance3D | 7 months ago | 
				
					
						|  Ryan Reed | b1d1494e17 | Merge pull request 'Rewrote Player Scene' (#5) from player-scene-update into master Co-Authored-By: Ryan Reed <ryanreed@noreply.gitea.ryanreed.net>
Co-Committed-By: Ryan Reed <ryanreed@noreply.gitea.ryanreed.net> | 7 months ago | 
				
					
						|  Ryan Reed | d0db4198f9 | Update the inventory look | 7 months ago | 
				
					
						|  Ryan Reed | d27cc1bb15 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 5635c15e6e | Adding to and subtracting from inventory on DroppedItem pickup | 7 months ago | 
				
					
						|  Ryan Reed | b4264bfa50 | Updating look of inventory slightly | 7 months ago | 
				
					
						|  Ryan Reed | 5ee3d3dafa | Initial inventory work | 7 months ago | 
				
					
						|  Ryan Reed | 43f9e25dd0 | Moving DBItems from singleton to autoload | 7 months ago | 
				
					
						|  Ryan Reed | 980f895743 | Renaming acceleration to camera_acceleration | 7 months ago | 
				
					
						|  Ryan Reed | f7eb52f881 | Todo comment update | 7 months ago | 
				
					
						|  Ryan Reed | fc44326fea | Add support for picking up dropped blocks (no inventory yet) | 7 months ago | 
				
					
						|  Ryan Reed | 3088aa4ef3 | Fix: Make standing collision shape slightly smaller to better fit between blocks | 7 months ago | 
				
					
						|  Ryan Reed | 00e1dbe2a6 | Updating UI layout and adding controls | 7 months ago | 
				
					
						|  Ryan Reed | 4227739783 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | c841dc68a8 | Correcting type hint warning | 7 months ago | 
				
					
						|  Ryan Reed | 8e2c90575c | Adding position to Waila for easier reference | 7 months ago | 
				
					
						|  Ryan Reed | fdcae1a674 | Reworked test blocks | 7 months ago | 
				
					
						|  Ryan Reed | 1db4fe0831 | Fix speed while crouching and under a block but not holding crouch | 7 months ago | 
				
					
						|  Ryan Reed | a4381d972d | Fix: Disable actions when options screen is active | 7 months ago | 
				
					
						|  Ryan Reed | 617474901e | Renaming Global autoload to Globals and moving prefabs into Globals | 7 months ago | 
				
					
						|  Ryan Reed | 6e9e18285b | Reworking DroppedBlock to utilize AnimationPlayer instead of tweens | 7 months ago | 
				
					
						|  Ryan Reed | 0ac22814c6 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | cfc5c93b12 | Adding DroppedBlock with a basic animation | 7 months ago | 
				
					
						|  Ryan Reed | 0d58cb3daa | Finish moving away from the QuickSlots singleton | 7 months ago | 
				
					
						|  Ryan Reed | 297913d4f7 | Creating InventoryManagement and moving QuickSlots MOSTLY to signals | 7 months ago | 
				
					
						|  Ryan Reed | fc7845a2fa | Moving quickslots autoload/singleton | 7 months ago | 
				
					
						|  Ryan Reed | b504a90189 | Minor renaming | 7 months ago | 
				
					
						|  Ryan Reed | 6936497026 | Adding quick slots (UI does not work yet) | 7 months ago | 
				
					
						|  Ryan Reed | 992ff5fc78 | Minor formatting cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 001773c75f | Fixed look RayCast when crouching and cleaned up player scene | 7 months ago | 
				
					
						|  Ryan Reed | 0a9f384bcf | Adding running and crouching | 7 months ago | 
				
					
						|  Ryan Reed | 3d2871f900 | Reducing the size of the collision shape, allowing to walk under a block at 3 blocks high | 7 months ago | 
				
					
						|  Ryan Reed | 6179451478 | Minor node renaming | 7 months ago | 
				
					
						|  Ryan Reed | 5e20c33bcd | Moved the player shape to capsule for smoother movement against blocks | 7 months ago | 
				
					
						|  Ryan Reed | 7701b48c19 | Adding a run option | 7 months ago | 
				
					
						|  Ryan Reed | 53dd7bb327 | Removing unnecessary function | 7 months ago | 
				
					
						|  Ryan Reed | c653407822 | Adding a simple options menu | 7 months ago | 
				
					
						|  Ryan Reed | 8e4bfe6f74 | Adding ability to create blocks | 7 months ago | 
				
					
						|  Ryan Reed | 7546dfe049 | Adding ability to delete blocks | 7 months ago | 
				
					
						|  Ryan Reed | 6919c1af96 | Minor formatting update | 7 months ago | 
				
					
						|  Ryan Reed | aa04fddac1 | Add support for different materials per block face and added wood log block | 7 months ago | 
				
					
						|  Ryan Reed | cad4484ba6 | Adding a Wailight highlight and moving target into Waila class | 8 months ago | 
				
					
						|  Ryan Reed | c0d333fa0e | Adding Waila UI (What Am I Looking At) | 8 months ago |