|  Ryan Reed | 9825023feb | Seperating BlockMesh scene and script | 7 months ago | 
				
					
						|  Ryan Reed | 1197ec44de | Hiding collision shape | 7 months ago | 
				
					
						|  Ryan Reed | 3287455b91 | Adding comments | 7 months ago | 
				
					
						|  Ryan Reed | c49fcf4554 | Moving throw velocity to a Player export | 7 months ago | 
				
					
						|  Ryan Reed | 877ad2901c | Add throw_item to Player | 7 months ago | 
				
					
						|  Ryan Reed | d59635a6dd | Add ability to throw a block | 7 months ago | 
				
					
						|  Ryan Reed | 3911710aad | Renaming ItemResource to DBItemResource | 7 months ago | 
				
					
						|  Ryan Reed | 40ded7db02 | Swapping left and right click interact | 7 months ago | 
				
					
						|  Ryan Reed | 5082eeb39b | Set the default value of the settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 89402721b2 | Load saved settings on game run | 7 months ago | 
				
					
						|  Ryan Reed | 6cc3a68d00 | Adding resolution id to settings export (GraphicsSettingsResource) | 7 months ago | 
				
					
						|  Ryan Reed | 9ff3f40114 | Renaming button | 7 months ago | 
				
					
						|  Ryan Reed | 12dbc451b2 | Migrating Game Settings into resource | 7 months ago | 
				
					
						|  Ryan Reed | f239bc1b16 | Creating GameSettingsManager autoload and migrated Graphics settings | 7 months ago | 
				
					
						|  Ryan Reed | 7b114011cf | Removing unnecessary casting | 7 months ago | 
				
					
						|  Ryan Reed | 6e1b9ce754 | Change FOV while changing slider | 7 months ago | 
				
					
						|  Ryan Reed | d0cce1b2dd | Adding FOV setting | 7 months ago | 
				
					
						|  Ryan Reed | 9814dd88a0 | Graphics settings can now be applied | 7 months ago | 
				
					
						|  Ryan Reed | cadb17f886 | Cleaning up tabs and adding initial graphics options (not working) | 7 months ago | 
				
					
						|  Ryan Reed | 1c84368202 | Mirroring look of Settings and Pause menus | 7 months ago | 
				
					
						|  Ryan Reed | 385c314906 | Moving menus | 7 months ago | 
				
					
						|  Ryan Reed | cfeda2818a | Minor reordering | 7 months ago | 
				
					
						|  Ryan Reed | 25fce83a74 | Adding settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 62bb2f3772 | Replaced existing options menu with Pause Menu (missing settings currently) | 7 months ago | 
				
					
						|  Ryan Reed | 4cc4d7c09a | Minor error checking | 7 months ago | 
				
					
						|  Ryan Reed | 053a854822 | Minor moving of icon and run scene | 7 months ago | 
				
					
						|  Ryan Reed | 81ea30fd49 | Using select_next_item() and select_previous_item() | 7 months ago | 
				
					
						|  Ryan Reed | 76b2ffa6ef | Cleanup of the quickslot selection | 7 months ago | 
				
					
						|  Ryan Reed | 23f45d5465 | Quickslot starts from beginning/end when rolling over | 7 months ago | 
				
					
						|  Ryan Reed | f499a45371 | Ensuring nonexistent item can't be selected | 7 months ago | 
				
					
						|  Ryan Reed | 32083e1d80 | Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) | 7 months ago | 
				
					
						|  Ryan Reed | 044f0760fe | Adding glass block | 7 months ago | 
				
					
						|  Ryan Reed | 8d7cacb07e | Cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 67937caac9 | Adding quick slot highlight | 7 months ago | 
				
					
						|  Ryan Reed | 1d6937ee9f | Adding grass block | 7 months ago | 
				
					
						|  Ryan Reed | ab239e937a | Utilize the player Transform for rotation and position | 7 months ago | 
				
					
						|  Ryan Reed | 1538eb2ff5 | Fixing player spawning on load | 7 months ago | 
				
					
						|  Ryan Reed | 4ff98118ee | Updating variable names | 7 months ago | 
				
					
						|  Ryan Reed | 5e4f49e21c | Ensuring id is defined before trying to hook the target | 7 months ago | 
				
					
						|  Ryan Reed | e0f6a76dac | Renaming clear_blocks to reset_world | 7 months ago | 
				
					
						|  Ryan Reed | c095078d42 | Moving away from instantiated block to ensure not including within save data | 7 months ago | 
				
					
						|  Ryan Reed | b7a1f2168d | Getting loading working, moving player to spawn, and adding signal clearing the world | 7 months ago | 
				
					
						|  Ryan Reed | b504d1e914 | Moving from mesh per face to a single MeshInstance3D | 7 months ago | 
				
					
						|  Ryan Reed | b1d1494e17 | Merge pull request 'Rewrote Player Scene' (#5) from player-scene-update into master Co-Authored-By: Ryan Reed <ryanreed@noreply.gitea.ryanreed.net>
Co-Committed-By: Ryan Reed <ryanreed@noreply.gitea.ryanreed.net> | 7 months ago | 
				
					
						|  Ryan Reed | d0db4198f9 | Update the inventory look | 7 months ago | 
				
					
						|  Ryan Reed | d27cc1bb15 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 5635c15e6e | Adding to and subtracting from inventory on DroppedItem pickup | 7 months ago | 
				
					
						|  Ryan Reed | b4264bfa50 | Updating look of inventory slightly | 7 months ago | 
				
					
						|  Ryan Reed | 5ee3d3dafa | Initial inventory work | 7 months ago | 
				
					
						|  Ryan Reed | 43f9e25dd0 | Moving DBItems from singleton to autoload | 7 months ago |