87 Commits (9077c66a943e05a0919bb3bb2437b8ebe7c79547)

Author SHA1 Message Date
  Ryan Reed ba7c0e2bf3 Updating default save name text 1 month ago
  Ryan Reed 15efc6145d Renaming date_created to save_date and adding to save file instead of using file modified date 1 month ago
  Ryan Reed 8d5146fd09 Updating comments 1 month ago
  Ryan Reed 48e52f4317 Adding autosave notification 1 month ago
  Ryan Reed d4df06fc40 Moving ui_node out of SaveLevelDataComponent into SaveLoadUI 1 month ago
  Ryan Reed 6845e7407a Moving open_save_list_ui and close_save_list_ui our of SaveGameManager 1 month ago
  Ryan Reed ee73433da2 Reworking signals for clarity and ease of use 1 month ago
  Ryan Reed b61dbb5069 Moving Save/Load system to a plugin/addon 1 month ago
  Ryan Reed a2fd6fc062 Moving Saves UI out of save_load (specific to each project) 1 month ago
  Ryan Reed f47367dfdf Adding setting for disabling/enabling save screenshots 1 month ago
  Ryan Reed 8d42e81c61 Correcting resetting world and hiding UI on game load 1 month ago
  Ryan Reed acab2a7b92 Replace Save Game and Load Game buttons with Saves 1 month ago
  Ryan Reed 81592b0368 Removing unnused inventory scene from UI for now 1 month ago
  Ryan Reed 8aab061d36 Displaying Save/Load UI from Pause Menu 1 month ago
  Ryan Reed f81080eedc Using signal in SaveGameManager for quick saves and loads 1 month ago
  Ryan Reed 8422c6a3e5 Removing unnecessary .bind()s 1 month ago
  Ryan Reed e78240ca89 Reverse previous/next quickslot due to vertical alignment 1 month ago
  Ryan Reed 32f7a426db Adding options for disabling quickslots or held block 1 month ago
  Ryan Reed 57484a4576 Moving UI to the left and adding the held block 1 month ago
  Ryan Reed 3911710aad Renaming ItemResource to DBItemResource 1 month ago
  Ryan Reed 5082eeb39b Set the default value of the settings menu 1 month ago
  Ryan Reed 6cc3a68d00 Adding resolution id to settings export (GraphicsSettingsResource) 1 month ago
  Ryan Reed 9ff3f40114 Renaming button 1 month ago
  Ryan Reed 12dbc451b2 Migrating Game Settings into resource 1 month ago
  Ryan Reed f239bc1b16 Creating GameSettingsManager autoload and migrated Graphics settings 1 month ago
  Ryan Reed 7b114011cf Removing unnecessary casting 1 month ago
  Ryan Reed 6e1b9ce754 Change FOV while changing slider 1 month ago
  Ryan Reed d0cce1b2dd Adding FOV setting 1 month ago
  Ryan Reed 9814dd88a0 Graphics settings can now be applied 1 month ago
  Ryan Reed cadb17f886 Cleaning up tabs and adding initial graphics options (not working) 1 month ago
  Ryan Reed 1c84368202 Mirroring look of Settings and Pause menus 1 month ago
  Ryan Reed 385c314906 Moving menus 1 month ago
  Ryan Reed cfeda2818a Minor reordering 1 month ago
  Ryan Reed 25fce83a74 Adding settings menu 1 month ago
  Ryan Reed 62bb2f3772 Replaced existing options menu with Pause Menu (missing settings currently) 1 month ago
  Ryan Reed 053a854822 Minor moving of icon and run scene 1 month ago
  Ryan Reed 81ea30fd49 Using select_next_item() and select_previous_item() 1 month ago
  Ryan Reed 76b2ffa6ef Cleanup of the quickslot selection 1 month ago
  Ryan Reed 23f45d5465 Quickslot starts from beginning/end when rolling over 1 month ago
  Ryan Reed f499a45371 Ensuring nonexistent item can't be selected 1 month ago
  Ryan Reed 32083e1d80 Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) 1 month ago
  Ryan Reed 044f0760fe Adding glass block 1 month ago
  Ryan Reed 8d7cacb07e Cleanup 1 month ago
  Ryan Reed 67937caac9 Adding quick slot highlight 1 month ago
  Ryan Reed 1d6937ee9f Adding grass block 1 month ago
  Ryan Reed 5e4f49e21c Ensuring id is defined before trying to hook the target 1 month ago
  Ryan Reed b504d1e914 Moving from mesh per face to a single MeshInstance3D 1 month ago
  Ryan Reed d0db4198f9 Update the inventory look 1 month ago
  Ryan Reed d27cc1bb15 Minor cleanup 1 month ago
  Ryan Reed 5635c15e6e Adding to and subtracting from inventory on DroppedItem pickup 1 month ago