16 Commits
v1.4 ... master

9 changed files with 209 additions and 85 deletions
Split View
  1. +2
    -1
      README.md
  2. +0
    -0
      assets/icon.svg
  3. +3
    -3
      assets/icon.svg.import
  4. +43
    -2
      project.godot
  5. +21
    -0
      scenes/camera.gd
  6. +100
    -24
      scenes/conway.gd
  7. +40
    -37
      scenes/conway.tscn
  8. +0
    -10
      scenes/fps_counter/fps_counter.gd
  9. +0
    -8
      scenes/fps_counter/fps_counter.tscn

+ 2
- 1
README.md View File

@ -2,5 +2,6 @@
My attempt at a [Conway's Game of Life](https://en.wikipedia.org/wiki/Conway's_Game_of_Life) simulation using Godot 4
The project is also utilizing a RenderingServer to generate the cells.
The project is also utilizing a RenderingServer to generate the cells. This might be overkill but though it would be fun to try.
The project is over engineered but what isn't?

icon.svg → assets/icon.svg View File


icon.svg.import → assets/icon.svg.import View File

@ -3,15 +3,15 @@
importer="texture"
type="CompressedTexture2D"
uid="uid://c2vm5pfsamed4"
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
path="res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
source_file="res://assets/icon.svg"
dest_files=["res://.godot/imported/icon.svg-56083ea2a1f1a4f1e49773bdc6d7826c.ctex"]
[params]

+ 43
- 2
project.godot View File

@ -11,9 +11,9 @@ config_version=5
[application]
config/name="Conway's Game of Life"
run/main_scene="res://world.tscn"
run/main_scene="res://scenes/conway.tscn"
config/features=PackedStringArray("4.1", "Forward Plus")
config/icon="res://icon.svg"
config/icon="res://assets/icon.svg"
[input]
@ -34,3 +34,44 @@ Menu={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":78,"key_label":0,"unicode":110,"echo":false,"script":null)
]
}
"Zoom In"={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":8,"position":Vector2(178, 5),"global_position":Vector2(182, 48),"factor":1.0,"button_index":4,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":61,"key_label":0,"unicode":61,"echo":false,"script":null)
]
}
"Zoom Out"={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":16,"position":Vector2(231, 17),"global_position":Vector2(235, 60),"factor":1.0,"button_index":5,"canceled":false,"pressed":true,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":45,"key_label":0,"unicode":45,"echo":false,"script":null)
]
}
"Reset Zoom"={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":82,"key_label":0,"unicode":114,"echo":false,"script":null)
]
}
Left={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":65,"key_label":0,"unicode":97,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194319,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Right={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":68,"key_label":0,"unicode":100,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194321,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Up={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":87,"key_label":0,"unicode":119,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194320,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
Down={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":83,"key_label":0,"unicode":115,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194322,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}

+ 21
- 0
scenes/camera.gd View File

@ -0,0 +1,21 @@
extends Camera2D
@export var move_speed: int = 250
@export var zoom_increment: Vector2 = Vector2(0.1, 0.1)
func _process(delta: float) -> void:
var input_dir := Input.get_vector("Left", "Right", "Up", "Down")
var velocity_y = input_dir.y * move_speed * delta
var velocity_x = input_dir.x * move_speed * delta
position += Vector2(velocity_x, velocity_y)
func _unhandled_input(event: InputEvent) -> void:
if event.is_action_pressed("Reset Zoom"):
zoom = Vector2.ONE
if event.is_action_pressed("Zoom In"):
zoom += zoom_increment
if event.is_action_pressed("Zoom Out"):
zoom -= zoom_increment

world.gd → scenes/conway.gd View File

@ -21,29 +21,42 @@ enum CellStates {
@onready var generation_ui: MarginContainer = $UI/WorldGeneration
@onready var generation_seed: LineEdit = $UI/WorldGeneration/VBoxContainer/Seed/Input
@onready var generation_speed: HSlider = $UI/WorldGeneration/VBoxContainer/GenerationSpeed/Input
@onready var generation_world_size_x: LineEdit = $UI/WorldGeneration/VBoxContainer/WorldSize/Input_x
@onready var generation_world_size_y: LineEdit = $UI/WorldGeneration/VBoxContainer/WorldSize/Input_y
@onready var generation_cell_size_x: LineEdit = $UI/WorldGeneration/VBoxContainer/CellSize/Input_x
@onready var generation_cell_size_y: LineEdit = $UI/WorldGeneration/VBoxContainer/CellSize/Input_y
@onready var start_paused_button: CheckBox = $UI/WorldGeneration/VBoxContainer/FinalRow/StartPausedButton
@onready var messages_label: Label = $UI/Messages/Label
## Other
@onready var camera: Camera2D = $Camera2D
@onready var camera: Camera2D = $Camera
@onready var generation_timer: Timer = $GenerationTimer
@export var world_seed: int
@export var cell_size: Vector2 = Vector2(16, 16)
@export var cell_texture: Texture2D
@export var world_size: Vector2 = Vector2(32, 32)
@export var world_seed: int ## The seed utilized for generation of the world
@export var cell_size: Vector2 = Vector2(16, 16) ## Size of each cell image
@export var cell_texture: Texture2D ## Testure for each cell
@export var world_size: Vector2 = Vector2(32, 32) ## The size of the world
var cell_instance
var evolution_is_stalled: bool = false
var generation: int = 1
var is_paused: int = false
var is_paused: bool = false
var total_living: int = 0
var cell_ids: Array = [] # Store cell RIDs
var cell_states: Array = []
var previous_generation_hashes: Array = [] # Store the generation related to the hashes
var previous_generation_count: int = 10 # Number of generations to check for evolution stalling
# Number of collisions to consider evolution stalled
# The higher the number, the less likely to catch oscillators
# Consider the previous_generation_count as this may need to increase for larger counts
# 4 Collisions out of 10 previous_generation_count seems reasonable although it may not be quite enough
var collision_count_limit: int = 4
var timer_speeds: Array = [0.1, 0.08, 0.05, 0.03, 0.01] # The speeds for the generation_timer for selection from the UI
func _ready() -> void:
update_generation_ui()
@ -75,8 +88,6 @@ func update_generation_ui() -> void:
generation_seed.text = str(randi())
generation_world_size_x.text = str(world_size.x)
generation_world_size_y.text = str(world_size.y)
generation_cell_size_x.text = str(cell_size.x)
generation_cell_size_y.text = str(cell_size.y)
start_paused_button.button_pressed = false
@ -84,19 +95,24 @@ func update_generation_ui() -> void:
# Conway Specific
#
func start_conway() -> void:
clear_world()
generate_world()
update_previous_generation_hashes()
generation = 1
evolution_is_stalled = false
debug_world_seed.text = "World Seeed: %s" % world_seed
debug_generation_counter.text = "Generation: %s" % generation
generate_world()
debug_living_cells_counter.text = "Living Cells: %s" % total_living
if not is_paused: generation_timer.start()
# Center the camera on the world
camera.position.x = world_size.x * cell_size.x / 2
camera.position.y = world_size.y * cell_size.y / 2
camera.position = Vector2(
world_size.x * cell_size.x / 2,
world_size.y * cell_size.y / 2
)
camera.zoom = Vector2.ONE
if not is_paused: generation_timer.start()
## Check a cell against the Conway rules and return True if cell should be alive
@ -138,8 +154,32 @@ func count_living_neighbors(pos: Vector2) -> int:
count += 1
return count
func end_world_generation() -> void:
# Determine which generation first stalled
var current_world_hash: int = cell_states.hash()
var colliding = previous_generation_hashes.filter(func(gen): return gen.hash == current_world_hash)
var stalled_generation = colliding[0].generation
messages_label.text = "Detected Stalled Evolution Starting at Generation %s" % stalled_generation
messages_label.visible = true
evolution_is_stalled = true
## Get the number of previous generation results that collide with the current hash
func get_colliding_hash_count(input_hash: int) -> int:
var count = 0
for gen in previous_generation_hashes:
count += int(gen.hash == input_hash)
return count
## Loop through world to generate cell states, hide/show cells depending on state
func process_generation() -> void:
if evolution_is_stalled: return
update_previous_generation_hashes()
if previous_generation_hashes[previous_generation_hashes.size()-1].collisions >= collision_count_limit:
return end_world_generation()
generation += 1
total_living = 0
@ -158,13 +198,40 @@ func process_generation() -> void:
cell_states = new_states
## Update the previous run hash and generation ids
## We only store the last `previous_generation_count` number of results
func update_previous_generation_hashes() -> void:
if previous_generation_hashes.size() < previous_generation_count:
previous_generation_hashes.resize(previous_generation_count)
previous_generation_hashes.fill({"generation": 0, "hash": 0, "collisions": 0})
# Remove the oldest generation information
previous_generation_hashes.remove_at(0)
var generation_hash := cell_states.hash()
previous_generation_hashes.append({
"generation": generation,
"hash": generation_hash,
"collisions": get_colliding_hash_count(generation_hash),
})
## Toggle Pause UI and Start/Stop Generation Timer
func toggle_pause() -> void:
if is_paused: generation_timer.start()
else: generation_timer.stop()
is_paused = !is_paused
background_ui.visible = is_paused
if is_paused: generation_timer.stop()
else: generation_timer.start()
## Loop over cell_ids and free the resource in the RenderingServer
## Clear cell_ids and cell_states
func clear_world() -> void:
for row in cell_ids:
for id in row:
RenderingServer.free_rid(id)
cell_ids = []
cell_states = []
## Create the cell using the rendering server
## This is only performed on initial world generation
@ -193,7 +260,7 @@ func generate_world() -> void:
cell_states.append([])
cell_states[x].resize(world_size.x)
for y in range(world_size.y):
var is_alive: int = randi_range(0, 1)
var is_alive: int = randi_range(CellStates.DEAD, CellStates.ALIVE)
total_living += is_alive
cell_states[x][y] = is_alive
cell_ids[x][y] = create_cell(Vector2(x, y), bool(is_alive))
@ -207,20 +274,25 @@ func _on_generation_timer_timeout() -> void:
generation_timer.start()
func _on_generation_speed_drag_ended(value_changed: bool) -> void:
var speed = generation_speed.value - 1
if value_changed:
generation_timer.wait_time = timer_speeds[speed]
func _on_quit_button_pressed() -> void:
get_tree().quit()
func _on_run_button_pressed() -> void:
if not generation_seed.text.strip_edges():
world_seed = randi()
else:
if generation_seed.text.strip_edges():
world_seed = int(generation_seed.text)
else:
world_seed = randi()
world_size = Vector2(int(generation_world_size_x.text), int(generation_world_size_y.text))
cell_size = Vector2(int(generation_cell_size_x.text), int(generation_cell_size_y.text))
debug_ui.visible = true
generation_ui.visible = false
background_ui.visible = false
messages_label.visible = false
seed(world_seed)
start_conway()
@ -230,3 +302,7 @@ func _on_start_paused_button_toggled(button_pressed: bool) -> void:
func _on_world_seed_generate_pressed() -> void:
generation_seed.text = str(randi())
func _exit_tree() -> void:
clear_world()

world.tscn → scenes/conway.tscn View File

@ -1,17 +1,18 @@
[gd_scene load_steps=5 format=3 uid="uid://d3twfk56sjf2m"]
[ext_resource type="Script" path="res://world.gd" id="1_wavft"]
[ext_resource type="Texture2D" uid="uid://c2vm5pfsamed4" path="res://icon.svg" id="2_8r6bn"]
[ext_resource type="PackedScene" uid="uid://cy6vsgu8o0rad" path="res://scenes/fps_counter/fps_counter.tscn" id="3_ves6s"]
[ext_resource type="Texture2D" uid="uid://b8gggrriib8n" path="res://assets/refresh.png" id="4_fcljs"]
[ext_resource type="Script" path="res://scenes/conway.gd" id="1_1gvb0"]
[ext_resource type="Texture2D" uid="uid://c2vm5pfsamed4" path="res://assets/icon.svg" id="2_l6fa6"]
[ext_resource type="Script" path="res://scenes/camera.gd" id="3_e0v0d"]
[ext_resource type="Texture2D" uid="uid://b8gggrriib8n" path="res://assets/refresh.png" id="4_hmfh6"]
[node name="World" type="Node2D"]
position = Vector2(-152, 0)
script = ExtResource("1_wavft")
cell_texture = ExtResource("2_8r6bn")
script = ExtResource("1_1gvb0")
cell_texture = ExtResource("2_l6fa6")
[node name="Camera2D" type="Camera2D" parent="."]
[node name="Camera" type="Camera2D" parent="."]
position = Vector2(464, 200)
script = ExtResource("3_e0v0d")
[node name="GenerationTimer" type="Timer" parent="."]
wait_time = 0.05
@ -44,10 +45,6 @@ offset_bottom = 116.0
[node name="VBoxContainer" type="VBoxContainer" parent="UI/Debug"]
layout_mode = 2
[node name="FPSCounter" parent="UI/Debug/VBoxContainer" instance=ExtResource("3_ves6s")]
layout_mode = 2
text = "FPS: 0"
[node name="WorldSeed" type="Label" parent="UI/Debug/VBoxContainer"]
layout_mode = 2
text = "World Seed: 0"
@ -94,7 +91,7 @@ text = "Seed"
[node name="Generate" type="Button" parent="UI/WorldGeneration/VBoxContainer/Seed"]
self_modulate = Color(0.501961, 0.501961, 0.501961, 1)
layout_mode = 2
icon = ExtResource("4_fcljs")
icon = ExtResource("4_hmfh6")
[node name="Input" type="LineEdit" parent="UI/WorldGeneration/VBoxContainer/Seed"]
custom_minimum_size = Vector2(200, 0)
@ -139,41 +136,30 @@ text = "32"
max_length = 4
select_all_on_focus = true
[node name="CellSize" type="HBoxContainer" parent="UI/WorldGeneration/VBoxContainer"]
[node name="GenerationSpeed" type="HBoxContainer" parent="UI/WorldGeneration/VBoxContainer"]
layout_mode = 2
theme_override_constants/separation = 6
[node name="Label" type="Label" parent="UI/WorldGeneration/VBoxContainer/CellSize"]
custom_minimum_size = Vector2(120, 0)
[node name="Label" type="Label" parent="UI/WorldGeneration/VBoxContainer/GenerationSpeed"]
layout_mode = 2
text = "Cell Size"
text = "Generation Speed"
[node name="Padding" type="VSeparator" parent="UI/WorldGeneration/VBoxContainer/CellSize"]
[node name="Padding" type="VSeparator" parent="UI/WorldGeneration/VBoxContainer/GenerationSpeed"]
modulate = Color(1, 1, 1, 0)
layout_mode = 2
size_flags_horizontal = 3
[node name="Label_x" type="Label" parent="UI/WorldGeneration/VBoxContainer/CellSize"]
layout_mode = 2
text = "X:"
[node name="Input_x" type="LineEdit" parent="UI/WorldGeneration/VBoxContainer/CellSize"]
custom_minimum_size = Vector2(20, 0)
layout_mode = 2
text = "16"
max_length = 4
select_all_on_focus = true
[node name="Label_y" type="Label" parent="UI/WorldGeneration/VBoxContainer/CellSize"]
[node name="Input" type="HSlider" parent="UI/WorldGeneration/VBoxContainer/GenerationSpeed"]
custom_minimum_size = Vector2(200, 0)
layout_mode = 2
text = "Y:"
tooltip_text = "The higher the speed, the less time between generations.
[node name="Input_y" type="LineEdit" parent="UI/WorldGeneration/VBoxContainer/CellSize"]
custom_minimum_size = Vector2(20, 0)
layout_mode = 2
text = "16"
max_length = 4
select_all_on_focus = true
Slowest: 0.1/s
Fastest: 0.01/s"
min_value = 1.0
max_value = 5.0
value = 3.0
tick_count = 5
ticks_on_borders = true
[node name="FinalRow" type="HBoxContainer" parent="UI/WorldGeneration/VBoxContainer"]
layout_mode = 2
@ -196,8 +182,25 @@ layout_direction = 3
layout_mode = 2
text = "Quit"
[node name="Messages" type="MarginContainer" parent="UI"]
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -20.0
offset_top = -40.0
offset_right = 20.0
grow_horizontal = 2
grow_vertical = 0
[node name="Label" type="Label" parent="UI/Messages"]
visible = false
layout_mode = 2
[connection signal="timeout" from="GenerationTimer" to="." method="_on_generation_timer_timeout"]
[connection signal="pressed" from="UI/WorldGeneration/VBoxContainer/Seed/Generate" to="." method="_on_world_seed_generate_pressed"]
[connection signal="drag_ended" from="UI/WorldGeneration/VBoxContainer/GenerationSpeed/Input" to="." method="_on_generation_speed_drag_ended"]
[connection signal="toggled" from="UI/WorldGeneration/VBoxContainer/FinalRow/StartPausedButton" to="." method="_on_start_paused_button_toggled"]
[connection signal="pressed" from="UI/WorldGeneration/VBoxContainer/FinalRow/RunButton" to="." method="_on_run_button_pressed"]
[connection signal="pressed" from="UI/WorldGeneration/VBoxContainer/FinalRow/QuitButton" to="." method="_on_quit_button_pressed"]

+ 0
- 10
scenes/fps_counter/fps_counter.gd View File

@ -1,10 +0,0 @@
extends Label
@export var include_label: bool = true
@onready var label_prepend: String = "FPS: " if include_label else ""
func _process(_delta: float) -> void:
text = label_prepend + str(Engine.get_frames_per_second())

+ 0
- 8
scenes/fps_counter/fps_counter.tscn View File

@ -1,8 +0,0 @@
[gd_scene load_steps=2 format=3 uid="uid://cy6vsgu8o0rad"]
[ext_resource type="Script" path="res://scenes/fps_counter/fps_counter.gd" id="1_vn43a"]
[node name="FPSCounter" type="Label"]
offset_right = 40.0
offset_bottom = 23.0
script = ExtResource("1_vn43a")

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