163 Commits (34a56a09dbe6bd1c20518e596ccc8d86c939db42)

Author SHA1 Message Date
  Ryan Reed 57484a4576 Moving UI to the left and adding the held block 1 month ago
  Ryan Reed 9825023feb Seperating BlockMesh scene and script 1 month ago
  Ryan Reed 1197ec44de Hiding collision shape 1 month ago
  Ryan Reed 3287455b91 Adding comments 1 month ago
  Ryan Reed c49fcf4554 Moving throw velocity to a Player export 1 month ago
  Ryan Reed 877ad2901c Add throw_item to Player 1 month ago
  Ryan Reed d59635a6dd Add ability to throw a block 1 month ago
  Ryan Reed 3911710aad Renaming ItemResource to DBItemResource 1 month ago
  Ryan Reed 40ded7db02 Swapping left and right click interact 1 month ago
  Ryan Reed 5082eeb39b Set the default value of the settings menu 1 month ago
  Ryan Reed 89402721b2 Load saved settings on game run 1 month ago
  Ryan Reed 6cc3a68d00 Adding resolution id to settings export (GraphicsSettingsResource) 1 month ago
  Ryan Reed 9ff3f40114 Renaming button 1 month ago
  Ryan Reed 12dbc451b2 Migrating Game Settings into resource 1 month ago
  Ryan Reed f239bc1b16 Creating GameSettingsManager autoload and migrated Graphics settings 1 month ago
  Ryan Reed 7b114011cf Removing unnecessary casting 1 month ago
  Ryan Reed 6e1b9ce754 Change FOV while changing slider 1 month ago
  Ryan Reed d0cce1b2dd Adding FOV setting 1 month ago
  Ryan Reed 9814dd88a0 Graphics settings can now be applied 1 month ago
  Ryan Reed cadb17f886 Cleaning up tabs and adding initial graphics options (not working) 1 month ago
  Ryan Reed 1c84368202 Mirroring look of Settings and Pause menus 1 month ago
  Ryan Reed 385c314906 Moving menus 1 month ago
  Ryan Reed cfeda2818a Minor reordering 1 month ago
  Ryan Reed 25fce83a74 Adding settings menu 1 month ago
  Ryan Reed 62bb2f3772 Replaced existing options menu with Pause Menu (missing settings currently) 1 month ago
  Ryan Reed 4cc4d7c09a Minor error checking 1 month ago
  Ryan Reed 053a854822 Minor moving of icon and run scene 1 month ago
  Ryan Reed 81ea30fd49 Using select_next_item() and select_previous_item() 1 month ago
  Ryan Reed 76b2ffa6ef Cleanup of the quickslot selection 1 month ago
  Ryan Reed 23f45d5465 Quickslot starts from beginning/end when rolling over 1 month ago
  Ryan Reed f499a45371 Ensuring nonexistent item can't be selected 1 month ago
  Ryan Reed 32083e1d80 Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) 1 month ago
  Ryan Reed 044f0760fe Adding glass block 1 month ago
  Ryan Reed 8d7cacb07e Cleanup 1 month ago
  Ryan Reed 67937caac9 Adding quick slot highlight 1 month ago
  Ryan Reed 1d6937ee9f Adding grass block 1 month ago
  Ryan Reed ab239e937a Utilize the player Transform for rotation and position 1 month ago
  Ryan Reed 1538eb2ff5 Fixing player spawning on load 1 month ago
  Ryan Reed 4ff98118ee Updating variable names 1 month ago
  Ryan Reed 5e4f49e21c Ensuring id is defined before trying to hook the target 1 month ago
  Ryan Reed e0f6a76dac Renaming clear_blocks to reset_world 1 month ago
  Ryan Reed c095078d42 Moving away from instantiated block to ensure not including within save data 1 month ago
  Ryan Reed b7a1f2168d Getting loading working, moving player to spawn, and adding signal clearing the world 1 month ago
  Ryan Reed b504d1e914 Moving from mesh per face to a single MeshInstance3D 1 month ago
  Ryan Reed b1d1494e17 Merge pull request 'Rewrote Player Scene' (#5) from player-scene-update into master 1 month ago
  Ryan Reed d0db4198f9 Update the inventory look 1 month ago
  Ryan Reed d27cc1bb15 Minor cleanup 1 month ago
  Ryan Reed 5635c15e6e Adding to and subtracting from inventory on DroppedItem pickup 1 month ago
  Ryan Reed b4264bfa50 Updating look of inventory slightly 1 month ago
  Ryan Reed 5ee3d3dafa Initial inventory work 1 month ago