|  Ryan Reed | 82c199be69 | Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes | 7 months ago | 
				
					
						|  Ryan Reed | 069a95fc8b | Fixing autosaves setting and saving | 7 months ago | 
				
					
						|  Ryan Reed | d9bdcc87c3 | Removing old menu scenes and renaming new menu | 7 months ago | 
				
					
						|  Ryan Reed | a00fe83a03 | Initial work on the redesign | 7 months ago | 
				
					
						|  Ryan Reed | bbb3411065 | Adding setting for enabling/disabling autosaves | 7 months ago | 
				
					
						|  Ryan Reed | 8e0705ff47 | Renaming godot icon and adding a simple skyblock-logo | 7 months ago | 
				
					
						|  Ryan Reed | ba7c0e2bf3 | Updating default save name text | 7 months ago | 
				
					
						|  Ryan Reed | 15efc6145d | Renaming date_created to save_date and adding to save file instead of using file modified date | 7 months ago | 
				
					
						|  Ryan Reed | 8d5146fd09 | Updating comments | 7 months ago | 
				
					
						|  Ryan Reed | 48e52f4317 | Adding autosave notification | 7 months ago | 
				
					
						|  Ryan Reed | d4df06fc40 | Moving ui_node out of SaveLevelDataComponent into SaveLoadUI | 7 months ago | 
				
					
						|  Ryan Reed | 6845e7407a | Moving open_save_list_ui and close_save_list_ui our of SaveGameManager | 7 months ago | 
				
					
						|  Ryan Reed | ee73433da2 | Reworking signals for clarity and ease of use | 7 months ago | 
				
					
						|  Ryan Reed | b61dbb5069 | Moving Save/Load system to a plugin/addon | 7 months ago | 
				
					
						|  Ryan Reed | a2fd6fc062 | Moving Saves UI out of save_load (specific to each project) | 7 months ago | 
				
					
						|  Ryan Reed | f47367dfdf | Adding setting for disabling/enabling save screenshots | 7 months ago | 
				
					
						|  Ryan Reed | 8d42e81c61 | Correcting resetting world and hiding UI on game load | 7 months ago | 
				
					
						|  Ryan Reed | acab2a7b92 | Replace Save Game and Load Game buttons with Saves | 7 months ago | 
				
					
						|  Ryan Reed | 81592b0368 | Removing unnused inventory scene from UI for now | 7 months ago | 
				
					
						|  Ryan Reed | 8aab061d36 | Displaying Save/Load UI from Pause Menu | 7 months ago | 
				
					
						|  Ryan Reed | f81080eedc | Using signal in SaveGameManager for quick saves and loads | 7 months ago | 
				
					
						|  Ryan Reed | 8422c6a3e5 | Removing unnecessary .bind()s | 7 months ago | 
				
					
						|  Ryan Reed | e78240ca89 | Reverse previous/next quickslot due to vertical alignment | 7 months ago | 
				
					
						|  Ryan Reed | 32f7a426db | Adding options for disabling quickslots or held block | 7 months ago | 
				
					
						|  Ryan Reed | 57484a4576 | Moving UI to the left and adding the held block | 7 months ago | 
				
					
						|  Ryan Reed | 3911710aad | Renaming ItemResource to DBItemResource | 7 months ago | 
				
					
						|  Ryan Reed | 5082eeb39b | Set the default value of the settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 6cc3a68d00 | Adding resolution id to settings export (GraphicsSettingsResource) | 7 months ago | 
				
					
						|  Ryan Reed | 9ff3f40114 | Renaming button | 7 months ago | 
				
					
						|  Ryan Reed | 12dbc451b2 | Migrating Game Settings into resource | 7 months ago | 
				
					
						|  Ryan Reed | f239bc1b16 | Creating GameSettingsManager autoload and migrated Graphics settings | 7 months ago | 
				
					
						|  Ryan Reed | 7b114011cf | Removing unnecessary casting | 7 months ago | 
				
					
						|  Ryan Reed | 6e1b9ce754 | Change FOV while changing slider | 7 months ago | 
				
					
						|  Ryan Reed | d0cce1b2dd | Adding FOV setting | 7 months ago | 
				
					
						|  Ryan Reed | 9814dd88a0 | Graphics settings can now be applied | 7 months ago | 
				
					
						|  Ryan Reed | cadb17f886 | Cleaning up tabs and adding initial graphics options (not working) | 7 months ago | 
				
					
						|  Ryan Reed | 1c84368202 | Mirroring look of Settings and Pause menus | 7 months ago | 
				
					
						|  Ryan Reed | 385c314906 | Moving menus | 7 months ago | 
				
					
						|  Ryan Reed | cfeda2818a | Minor reordering | 7 months ago | 
				
					
						|  Ryan Reed | 25fce83a74 | Adding settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 62bb2f3772 | Replaced existing options menu with Pause Menu (missing settings currently) | 7 months ago | 
				
					
						|  Ryan Reed | 053a854822 | Minor moving of icon and run scene | 7 months ago | 
				
					
						|  Ryan Reed | 81ea30fd49 | Using select_next_item() and select_previous_item() | 7 months ago | 
				
					
						|  Ryan Reed | 76b2ffa6ef | Cleanup of the quickslot selection | 7 months ago | 
				
					
						|  Ryan Reed | 23f45d5465 | Quickslot starts from beginning/end when rolling over | 7 months ago | 
				
					
						|  Ryan Reed | f499a45371 | Ensuring nonexistent item can't be selected | 7 months ago | 
				
					
						|  Ryan Reed | 32083e1d80 | Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) | 7 months ago | 
				
					
						|  Ryan Reed | 044f0760fe | Adding glass block | 7 months ago | 
				
					
						|  Ryan Reed | 8d7cacb07e | Cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 67937caac9 | Adding quick slot highlight | 7 months ago |