|  Ryan Reed | 1a857f3d0a | wip: Add signal InventoryManager.remove_from_quickslot to simplify removing from quickslot | 6 months ago | 
				
					
						|  Ryan Reed | a3ccf9a23a | cleanup: Minor formatting | 6 months ago | 
				
					
						|  Ryan Reed | 52baddf417 | wip: Remove from inventory when placing block | 6 months ago | 
				
					
						|  Ryan Reed | ce2613215a | refactor: Move quickslots into own dir | 6 months ago | 
				
					
						|  Ryan Reed | 34a56a09db | wip: Reworked Quickslots and wired up inventory | 6 months ago | 
				
					
						|  Ryan Reed | 2f1ce26bdc | wip: Clear Inventory when InventoryManager.clear_inventory emitted | 6 months ago | 
				
					
						|  Ryan Reed | c833c0947e | feat: Clear inventory when loading inventory resource | 6 months ago | 
				
					
						|  Ryan Reed | fc46230dba | chore: Split toggle_inventory() for convenience | 6 months ago | 
				
					
						|  Ryan Reed | 7460b8a5b2 | Fixing adding of items to inventory | 6 months ago | 
				
					
						|  Ryan Reed | 2db6edae06 | wip: Reworking how inventory is generated (still non-functional) | 6 months ago | 
				
					
						|  Ryan Reed | 077143a32c | wip: Create empty cells and move inventory into InventoryManager | 6 months ago | 
				
					
						|  Ryan Reed | f63cfb0ca8 | wip: Initialize the item rects and add highlighting on mouse over | 6 months ago | 
				
					
						|  Ryan Reed | 09487de05a | feat: Add initial ItemResource type and basic torch | 6 months ago | 
				
					
						|  Ryan Reed | 5257fa7fe1 | feat: Update default night/day colors and time of day | 6 months ago | 
				
					
						|  Ryan Reed | 23b303822f | Replacing Fullscreen with Window Mode | 7 months ago | 
				
					
						|  Ryan Reed | eef494d646 | Add LifetimeTimer to DroppedBlocks | 7 months ago | 
				
					
						|  Ryan Reed | d3c013f35c | Updating is_valid_placement_target() logic | 7 months ago | 
				
					
						|  Ryan Reed | 5495d8892e | Tweak is_valid_placement() | 7 months ago | 
				
					
						|  Ryan Reed | 25e06c7bf1 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 0bd79ee992 | Disallow placing blocks where player is located | 7 months ago | 
				
					
						|  Ryan Reed | 1688e445c5 | Moving PREFABs out of Globals and removing Globals autoload | 7 months ago | 
				
					
						|  Ryan Reed | 1015d89c0b | Set visible on menus | 7 months ago | 
				
					
						|  Ryan Reed | c0d04507f2 | Updating offsets | 7 months ago | 
				
					
						|  Ryan Reed | 13ffe080cf | Correcting save menu open and hidden after creating a new save | 7 months ago | 
				
					
						|  Ryan Reed | 1cb2d08b7d | Removing old SaveLoadUI scene and references to ui_node | 7 months ago | 
				
					
						|  Ryan Reed | e40c044ad3 | Migrating menus into Inherited scenes | 7 months ago | 
				
					
						|  Ryan Reed | 5874f7730d | Updating default animation | 7 months ago | 
				
					
						|  Ryan Reed | 65068a82e4 | Updating save menu theme and node names | 7 months ago | 
				
					
						|  Ryan Reed | ad0c781dee | Moving to a common theme for all menus | 7 months ago | 
				
					
						|  Ryan Reed | 67a34d6611 | Comments and formatting | 7 months ago | 
				
					
						|  Ryan Reed | db15ad68ef | Minor offset change | 7 months ago | 
				
					
						|  Ryan Reed | 2aba84aa0f | Fix hiding UI when saving game and backing out to MainMenu from submenus | 7 months ago | 
				
					
						|  Ryan Reed | 8fe40d0c8b | Fix hiding UI when saving game for screenshot | 7 months ago | 
				
					
						|  Ryan Reed | 82c199be69 | Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes | 7 months ago | 
				
					
						|  Ryan Reed | 069a95fc8b | Fixing autosaves setting and saving | 7 months ago | 
				
					
						|  Ryan Reed | d9bdcc87c3 | Removing old menu scenes and renaming new menu | 7 months ago | 
				
					
						|  Ryan Reed | a00fe83a03 | Initial work on the redesign | 7 months ago | 
				
					
						|  Ryan Reed | bbb3411065 | Adding setting for enabling/disabling autosaves | 7 months ago | 
				
					
						|  Ryan Reed | 8e0705ff47 | Renaming godot icon and adding a simple skyblock-logo | 7 months ago | 
				
					
						|  Ryan Reed | d6b02a9fb3 | Adding DroppedBlockDataResource for saving dropped block positions | 7 months ago | 
				
					
						|  Ryan Reed | f17171e41a | Moving DayNightCycleComponent to Node and saving time when performing a save | 7 months ago | 
				
					
						|  Ryan Reed | ba7c0e2bf3 | Updating default save name text | 7 months ago | 
				
					
						|  Ryan Reed | 15efc6145d | Renaming date_created to save_date and adding to save file instead of using file modified date | 7 months ago | 
				
					
						|  Ryan Reed | 8d5146fd09 | Updating comments | 7 months ago | 
				
					
						|  Ryan Reed | 48e52f4317 | Adding autosave notification | 7 months ago | 
				
					
						|  Ryan Reed | aac4dbb1d9 | Initial work toward autosaves | 7 months ago | 
				
					
						|  Ryan Reed | d4df06fc40 | Moving ui_node out of SaveLevelDataComponent into SaveLoadUI | 7 months ago | 
				
					
						|  Ryan Reed | 6845e7407a | Moving open_save_list_ui and close_save_list_ui our of SaveGameManager | 7 months ago | 
				
					
						|  Ryan Reed | 3073c8d4d6 | Splitting load_save into load_save and apply_save | 7 months ago | 
				
					
						|  Ryan Reed | 0ef53af01d | Attempting to stop the double player saving that occurs sometimes | 7 months ago |