168 Commits (bfc3071a7075371e2da5396d0c83c056c9789d68)

Author SHA1 Message Date
  Ryan Reed bfc3071a70 fix: Correct changing quickslot on rollover 3 weeks ago
  Ryan Reed 1a857f3d0a wip: Add signal InventoryManager.remove_from_quickslot to simplify removing from quickslot 3 weeks ago
  Ryan Reed a3ccf9a23a cleanup: Minor formatting 3 weeks ago
  Ryan Reed 52baddf417 wip: Remove from inventory when placing block 3 weeks ago
  Ryan Reed ce2613215a refactor: Move quickslots into own dir 3 weeks ago
  Ryan Reed 34a56a09db wip: Reworked Quickslots and wired up inventory 3 weeks ago
  Ryan Reed 2f1ce26bdc wip: Clear Inventory when InventoryManager.clear_inventory emitted 3 weeks ago
  Ryan Reed c833c0947e feat: Clear inventory when loading inventory resource 3 weeks ago
  Ryan Reed fc46230dba chore: Split toggle_inventory() for convenience 3 weeks ago
  Ryan Reed 7460b8a5b2 Fixing adding of items to inventory 3 weeks ago
  Ryan Reed 2db6edae06 wip: Reworking how inventory is generated (still non-functional) 3 weeks ago
  Ryan Reed 077143a32c wip: Create empty cells and move inventory into InventoryManager 3 weeks ago
  Ryan Reed f63cfb0ca8 wip: Initialize the item rects and add highlighting on mouse over 3 weeks ago
  Ryan Reed 09487de05a feat: Add initial ItemResource type and basic torch 3 weeks ago
  Ryan Reed 5257fa7fe1 feat: Update default night/day colors and time of day 3 weeks ago
  Ryan Reed 23b303822f Replacing Fullscreen with Window Mode 4 weeks ago
  Ryan Reed eef494d646 Add LifetimeTimer to DroppedBlocks 1 month ago
  Ryan Reed d3c013f35c Updating is_valid_placement_target() logic 1 month ago
  Ryan Reed 5495d8892e Tweak is_valid_placement() 1 month ago
  Ryan Reed 25e06c7bf1 Minor cleanup 1 month ago
  Ryan Reed 0bd79ee992 Disallow placing blocks where player is located 1 month ago
  Ryan Reed 1688e445c5 Moving PREFABs out of Globals and removing Globals autoload 1 month ago
  Ryan Reed 1015d89c0b Set visible on menus 1 month ago
  Ryan Reed c0d04507f2 Updating offsets 1 month ago
  Ryan Reed 13ffe080cf Correcting save menu open and hidden after creating a new save 1 month ago
  Ryan Reed 1cb2d08b7d Removing old SaveLoadUI scene and references to ui_node 1 month ago
  Ryan Reed e40c044ad3 Migrating menus into Inherited scenes 1 month ago
  Ryan Reed 5874f7730d Updating default animation 1 month ago
  Ryan Reed 65068a82e4 Updating save menu theme and node names 1 month ago
  Ryan Reed ad0c781dee Moving to a common theme for all menus 1 month ago
  Ryan Reed 67a34d6611 Comments and formatting 1 month ago
  Ryan Reed db15ad68ef Minor offset change 1 month ago
  Ryan Reed 2aba84aa0f Fix hiding UI when saving game and backing out to MainMenu from submenus 1 month ago
  Ryan Reed 8fe40d0c8b Fix hiding UI when saving game for screenshot 1 month ago
  Ryan Reed 82c199be69 Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes 1 month ago
  Ryan Reed 069a95fc8b Fixing autosaves setting and saving 1 month ago
  Ryan Reed d9bdcc87c3 Removing old menu scenes and renaming new menu 1 month ago
  Ryan Reed a00fe83a03 Initial work on the redesign 1 month ago
  Ryan Reed bbb3411065 Adding setting for enabling/disabling autosaves 1 month ago
  Ryan Reed 8e0705ff47 Renaming godot icon and adding a simple skyblock-logo 1 month ago
  Ryan Reed d6b02a9fb3 Adding DroppedBlockDataResource for saving dropped block positions 1 month ago
  Ryan Reed f17171e41a Moving DayNightCycleComponent to Node and saving time when performing a save 1 month ago
  Ryan Reed ba7c0e2bf3 Updating default save name text 1 month ago
  Ryan Reed 15efc6145d Renaming date_created to save_date and adding to save file instead of using file modified date 1 month ago
  Ryan Reed 8d5146fd09 Updating comments 1 month ago
  Ryan Reed 48e52f4317 Adding autosave notification 1 month ago
  Ryan Reed aac4dbb1d9 Initial work toward autosaves 1 month ago
  Ryan Reed d4df06fc40 Moving ui_node out of SaveLevelDataComponent into SaveLoadUI 1 month ago
  Ryan Reed 6845e7407a Moving open_save_list_ui and close_save_list_ui our of SaveGameManager 1 month ago
  Ryan Reed 3073c8d4d6 Splitting load_save into load_save and apply_save 1 month ago