Ryan Reed
|
a3ccf9a23a
|
cleanup: Minor formatting
|
3 weeks ago |
Ryan Reed
|
52baddf417
|
wip: Remove from inventory when placing block
|
3 weeks ago |
Ryan Reed
|
ce2613215a
|
refactor: Move quickslots into own dir
|
3 weeks ago |
Ryan Reed
|
34a56a09db
|
wip: Reworked Quickslots and wired up inventory
|
3 weeks ago |
Ryan Reed
|
2f1ce26bdc
|
wip: Clear Inventory when InventoryManager.clear_inventory emitted
|
3 weeks ago |
Ryan Reed
|
c833c0947e
|
feat: Clear inventory when loading inventory resource
|
3 weeks ago |
Ryan Reed
|
fc46230dba
|
chore: Split toggle_inventory() for convenience
|
3 weeks ago |
Ryan Reed
|
7460b8a5b2
|
Fixing adding of items to inventory
|
3 weeks ago |
Ryan Reed
|
2db6edae06
|
wip: Reworking how inventory is generated (still non-functional)
|
3 weeks ago |
Ryan Reed
|
077143a32c
|
wip: Create empty cells and move inventory into InventoryManager
|
3 weeks ago |
Ryan Reed
|
f63cfb0ca8
|
wip: Initialize the item rects and add highlighting on mouse over
|
3 weeks ago |
Ryan Reed
|
09487de05a
|
feat: Add initial ItemResource type and basic torch
|
3 weeks ago |
Ryan Reed
|
5257fa7fe1
|
feat: Update default night/day colors and time of day
|
3 weeks ago |
Ryan Reed
|
23b303822f
|
Replacing Fullscreen with Window Mode
|
4 weeks ago |
Ryan Reed
|
eef494d646
|
Add LifetimeTimer to DroppedBlocks
|
1 month ago |
Ryan Reed
|
d3c013f35c
|
Updating is_valid_placement_target() logic
|
1 month ago |
Ryan Reed
|
5495d8892e
|
Tweak is_valid_placement()
|
1 month ago |
Ryan Reed
|
25e06c7bf1
|
Minor cleanup
|
1 month ago |
Ryan Reed
|
0bd79ee992
|
Disallow placing blocks where player is located
|
1 month ago |
Ryan Reed
|
1688e445c5
|
Moving PREFABs out of Globals and removing Globals autoload
|
1 month ago |
Ryan Reed
|
1015d89c0b
|
Set visible on menus
|
1 month ago |
Ryan Reed
|
c0d04507f2
|
Updating offsets
|
1 month ago |
Ryan Reed
|
13ffe080cf
|
Correcting save menu open and hidden after creating a new save
|
1 month ago |
Ryan Reed
|
1cb2d08b7d
|
Removing old SaveLoadUI scene and references to ui_node
|
1 month ago |
Ryan Reed
|
e40c044ad3
|
Migrating menus into Inherited scenes
|
1 month ago |
Ryan Reed
|
5874f7730d
|
Updating default animation
|
1 month ago |
Ryan Reed
|
65068a82e4
|
Updating save menu theme and node names
|
1 month ago |
Ryan Reed
|
ad0c781dee
|
Moving to a common theme for all menus
|
1 month ago |
Ryan Reed
|
67a34d6611
|
Comments and formatting
|
1 month ago |
Ryan Reed
|
db15ad68ef
|
Minor offset change
|
1 month ago |
Ryan Reed
|
2aba84aa0f
|
Fix hiding UI when saving game and backing out to MainMenu from submenus
|
1 month ago |
Ryan Reed
|
8fe40d0c8b
|
Fix hiding UI when saving game for screenshot
|
1 month ago |
Ryan Reed
|
82c199be69
|
Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes
|
1 month ago |
Ryan Reed
|
069a95fc8b
|
Fixing autosaves setting and saving
|
1 month ago |
Ryan Reed
|
d9bdcc87c3
|
Removing old menu scenes and renaming new menu
|
1 month ago |
Ryan Reed
|
a00fe83a03
|
Initial work on the redesign
|
1 month ago |
Ryan Reed
|
bbb3411065
|
Adding setting for enabling/disabling autosaves
|
1 month ago |
Ryan Reed
|
8e0705ff47
|
Renaming godot icon and adding a simple skyblock-logo
|
1 month ago |
Ryan Reed
|
d6b02a9fb3
|
Adding DroppedBlockDataResource for saving dropped block positions
|
1 month ago |
Ryan Reed
|
f17171e41a
|
Moving DayNightCycleComponent to Node and saving time when performing a save
|
1 month ago |
Ryan Reed
|
ba7c0e2bf3
|
Updating default save name text
|
1 month ago |
Ryan Reed
|
15efc6145d
|
Renaming date_created to save_date and adding to save file instead of using file modified date
|
1 month ago |
Ryan Reed
|
8d5146fd09
|
Updating comments
|
1 month ago |
Ryan Reed
|
48e52f4317
|
Adding autosave notification
|
1 month ago |
Ryan Reed
|
aac4dbb1d9
|
Initial work toward autosaves
|
1 month ago |
Ryan Reed
|
d4df06fc40
|
Moving ui_node out of SaveLevelDataComponent into SaveLoadUI
|
1 month ago |
Ryan Reed
|
6845e7407a
|
Moving open_save_list_ui and close_save_list_ui our of SaveGameManager
|
1 month ago |
Ryan Reed
|
3073c8d4d6
|
Splitting load_save into load_save and apply_save
|
1 month ago |
Ryan Reed
|
0ef53af01d
|
Attempting to stop the double player saving that occurs sometimes
|
1 month ago |
Ryan Reed
|
ee73433da2
|
Reworking signals for clarity and ease of use
|
1 month ago |