|  Ryan Reed | f47367dfdf | Adding setting for disabling/enabling save screenshots | 7 months ago | 
				
					
						|  Ryan Reed | 8d42e81c61 | Correcting resetting world and hiding UI on game load | 7 months ago | 
				
					
						|  Ryan Reed | 59f8346774 | Adding a (hacky) method for generating the save icon and hiding the UI | 7 months ago | 
				
					
						|  Ryan Reed | acab2a7b92 | Replace Save Game and Load Game buttons with Saves | 7 months ago | 
				
					
						|  Ryan Reed | 81592b0368 | Removing unnused inventory scene from UI for now | 7 months ago | 
				
					
						|  Ryan Reed | 8aab061d36 | Displaying Save/Load UI from Pause Menu | 7 months ago | 
				
					
						|  Ryan Reed | f81080eedc | Using signal in SaveGameManager for quick saves and loads | 7 months ago | 
				
					
						|  Ryan Reed | 52603b13f1 | Setting default day length to 60 seconds | 7 months ago | 
				
					
						|  Ryan Reed | b21e2f94f2 | Updating signals | 7 months ago | 
				
					
						|  Ryan Reed | 7856b02ae6 | Adding signals for controlling time | 7 months ago | 
				
					
						|  Ryan Reed | eb6da5aacb | Adding day/night cycle with gradient and curve resources | 7 months ago | 
				
					
						|  Ryan Reed | 727dca5a03 | Cleaning up functions and using Marker for spawn location | 7 months ago | 
				
					
						|  Ryan Reed | a34eb5b2d9 | Creating a few functions | 7 months ago | 
				
					
						|  Ryan Reed | 8422c6a3e5 | Removing unnecessary .bind()s | 7 months ago | 
				
					
						|  Ryan Reed | e78240ca89 | Reverse previous/next quickslot due to vertical alignment | 7 months ago | 
				
					
						|  Ryan Reed | 1c63a25f57 | Hide held block when opening settings | 7 months ago | 
				
					
						|  Ryan Reed | ff0ce03086 | Renaming save_signal and load_signal | 7 months ago | 
				
					
						|  Ryan Reed | 32f7a426db | Adding options for disabling quickslots or held block | 7 months ago | 
				
					
						|  Ryan Reed | 57484a4576 | Moving UI to the left and adding the held block | 7 months ago | 
				
					
						|  Ryan Reed | 9825023feb | Seperating BlockMesh scene and script | 7 months ago | 
				
					
						|  Ryan Reed | 1197ec44de | Hiding collision shape | 7 months ago | 
				
					
						|  Ryan Reed | 3287455b91 | Adding comments | 7 months ago | 
				
					
						|  Ryan Reed | c49fcf4554 | Moving throw velocity to a Player export | 7 months ago | 
				
					
						|  Ryan Reed | 877ad2901c | Add throw_item to Player | 7 months ago | 
				
					
						|  Ryan Reed | d59635a6dd | Add ability to throw a block | 7 months ago | 
				
					
						|  Ryan Reed | 3911710aad | Renaming ItemResource to DBItemResource | 7 months ago | 
				
					
						|  Ryan Reed | 40ded7db02 | Swapping left and right click interact | 7 months ago | 
				
					
						|  Ryan Reed | 5082eeb39b | Set the default value of the settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 89402721b2 | Load saved settings on game run | 7 months ago | 
				
					
						|  Ryan Reed | 6cc3a68d00 | Adding resolution id to settings export (GraphicsSettingsResource) | 7 months ago | 
				
					
						|  Ryan Reed | 9ff3f40114 | Renaming button | 7 months ago | 
				
					
						|  Ryan Reed | 12dbc451b2 | Migrating Game Settings into resource | 7 months ago | 
				
					
						|  Ryan Reed | f239bc1b16 | Creating GameSettingsManager autoload and migrated Graphics settings | 7 months ago | 
				
					
						|  Ryan Reed | 7b114011cf | Removing unnecessary casting | 7 months ago | 
				
					
						|  Ryan Reed | 6e1b9ce754 | Change FOV while changing slider | 7 months ago | 
				
					
						|  Ryan Reed | d0cce1b2dd | Adding FOV setting | 7 months ago | 
				
					
						|  Ryan Reed | 9814dd88a0 | Graphics settings can now be applied | 7 months ago | 
				
					
						|  Ryan Reed | cadb17f886 | Cleaning up tabs and adding initial graphics options (not working) | 7 months ago | 
				
					
						|  Ryan Reed | 1c84368202 | Mirroring look of Settings and Pause menus | 7 months ago | 
				
					
						|  Ryan Reed | 385c314906 | Moving menus | 7 months ago | 
				
					
						|  Ryan Reed | cfeda2818a | Minor reordering | 7 months ago | 
				
					
						|  Ryan Reed | 25fce83a74 | Adding settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 62bb2f3772 | Replaced existing options menu with Pause Menu (missing settings currently) | 7 months ago | 
				
					
						|  Ryan Reed | 4cc4d7c09a | Minor error checking | 7 months ago | 
				
					
						|  Ryan Reed | 053a854822 | Minor moving of icon and run scene | 7 months ago | 
				
					
						|  Ryan Reed | 81ea30fd49 | Using select_next_item() and select_previous_item() | 7 months ago | 
				
					
						|  Ryan Reed | 76b2ffa6ef | Cleanup of the quickslot selection | 7 months ago | 
				
					
						|  Ryan Reed | 23f45d5465 | Quickslot starts from beginning/end when rolling over | 7 months ago | 
				
					
						|  Ryan Reed | f499a45371 | Ensuring nonexistent item can't be selected | 7 months ago | 
				
					
						|  Ryan Reed | 32083e1d80 | Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) | 7 months ago |