|  Ryan Reed | eef494d646 | Add LifetimeTimer to DroppedBlocks | 7 months ago | 
				
					
						|  Ryan Reed | d3c013f35c | Updating is_valid_placement_target() logic | 7 months ago | 
				
					
						|  Ryan Reed | 5495d8892e | Tweak is_valid_placement() | 7 months ago | 
				
					
						|  Ryan Reed | 25e06c7bf1 | Minor cleanup | 7 months ago | 
				
					
						|  Ryan Reed | 0bd79ee992 | Disallow placing blocks where player is located | 7 months ago | 
				
					
						|  Ryan Reed | 1688e445c5 | Moving PREFABs out of Globals and removing Globals autoload | 7 months ago | 
				
					
						|  Ryan Reed | 1015d89c0b | Set visible on menus | 7 months ago | 
				
					
						|  Ryan Reed | c0d04507f2 | Updating offsets | 7 months ago | 
				
					
						|  Ryan Reed | 13ffe080cf | Correcting save menu open and hidden after creating a new save | 7 months ago | 
				
					
						|  Ryan Reed | 1cb2d08b7d | Removing old SaveLoadUI scene and references to ui_node | 7 months ago | 
				
					
						|  Ryan Reed | e40c044ad3 | Migrating menus into Inherited scenes | 7 months ago | 
				
					
						|  Ryan Reed | 5874f7730d | Updating default animation | 7 months ago | 
				
					
						|  Ryan Reed | 65068a82e4 | Updating save menu theme and node names | 7 months ago | 
				
					
						|  Ryan Reed | ad0c781dee | Moving to a common theme for all menus | 7 months ago | 
				
					
						|  Ryan Reed | 67a34d6611 | Comments and formatting | 7 months ago | 
				
					
						|  Ryan Reed | db15ad68ef | Minor offset change | 7 months ago | 
				
					
						|  Ryan Reed | 2aba84aa0f | Fix hiding UI when saving game and backing out to MainMenu from submenus | 7 months ago | 
				
					
						|  Ryan Reed | 8fe40d0c8b | Fix hiding UI when saving game for screenshot | 7 months ago | 
				
					
						|  Ryan Reed | 82c199be69 | Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes | 7 months ago | 
				
					
						|  Ryan Reed | 069a95fc8b | Fixing autosaves setting and saving | 7 months ago | 
				
					
						|  Ryan Reed | d9bdcc87c3 | Removing old menu scenes and renaming new menu | 7 months ago | 
				
					
						|  Ryan Reed | a00fe83a03 | Initial work on the redesign | 7 months ago | 
				
					
						|  Ryan Reed | bbb3411065 | Adding setting for enabling/disabling autosaves | 7 months ago | 
				
					
						|  Ryan Reed | 8e0705ff47 | Renaming godot icon and adding a simple skyblock-logo | 7 months ago | 
				
					
						|  Ryan Reed | d6b02a9fb3 | Adding DroppedBlockDataResource for saving dropped block positions | 7 months ago | 
				
					
						|  Ryan Reed | f17171e41a | Moving DayNightCycleComponent to Node and saving time when performing a save | 7 months ago | 
				
					
						|  Ryan Reed | ba7c0e2bf3 | Updating default save name text | 7 months ago | 
				
					
						|  Ryan Reed | 15efc6145d | Renaming date_created to save_date and adding to save file instead of using file modified date | 7 months ago | 
				
					
						|  Ryan Reed | 8d5146fd09 | Updating comments | 7 months ago | 
				
					
						|  Ryan Reed | 48e52f4317 | Adding autosave notification | 7 months ago | 
				
					
						|  Ryan Reed | aac4dbb1d9 | Initial work toward autosaves | 7 months ago | 
				
					
						|  Ryan Reed | d4df06fc40 | Moving ui_node out of SaveLevelDataComponent into SaveLoadUI | 7 months ago | 
				
					
						|  Ryan Reed | 6845e7407a | Moving open_save_list_ui and close_save_list_ui our of SaveGameManager | 7 months ago | 
				
					
						|  Ryan Reed | 3073c8d4d6 | Splitting load_save into load_save and apply_save | 7 months ago | 
				
					
						|  Ryan Reed | 0ef53af01d | Attempting to stop the double player saving that occurs sometimes | 7 months ago | 
				
					
						|  Ryan Reed | ee73433da2 | Reworking signals for clarity and ease of use | 7 months ago | 
				
					
						|  Ryan Reed | b61dbb5069 | Moving Save/Load system to a plugin/addon | 7 months ago | 
				
					
						|  Ryan Reed | a2fd6fc062 | Moving Saves UI out of save_load (specific to each project) | 7 months ago | 
				
					
						|  Ryan Reed | f47367dfdf | Adding setting for disabling/enabling save screenshots | 7 months ago | 
				
					
						|  Ryan Reed | 8d42e81c61 | Correcting resetting world and hiding UI on game load | 7 months ago | 
				
					
						|  Ryan Reed | 59f8346774 | Adding a (hacky) method for generating the save icon and hiding the UI | 7 months ago | 
				
					
						|  Ryan Reed | acab2a7b92 | Replace Save Game and Load Game buttons with Saves | 7 months ago | 
				
					
						|  Ryan Reed | 81592b0368 | Removing unnused inventory scene from UI for now | 7 months ago | 
				
					
						|  Ryan Reed | 8aab061d36 | Displaying Save/Load UI from Pause Menu | 7 months ago | 
				
					
						|  Ryan Reed | f81080eedc | Using signal in SaveGameManager for quick saves and loads | 7 months ago | 
				
					
						|  Ryan Reed | 52603b13f1 | Setting default day length to 60 seconds | 7 months ago | 
				
					
						|  Ryan Reed | b21e2f94f2 | Updating signals | 7 months ago | 
				
					
						|  Ryan Reed | 7856b02ae6 | Adding signals for controlling time | 7 months ago | 
				
					
						|  Ryan Reed | eb6da5aacb | Adding day/night cycle with gradient and curve resources | 7 months ago | 
				
					
						|  Ryan Reed | 727dca5a03 | Cleaning up functions and using Marker for spawn location | 7 months ago |