Commit Graph

  • d5b6172 (refs/pull/9/head) Updating keybindings by Ryan Reed 2025-03-22 08:52:33 -0400
  • b5adb17 Adding additional binding for previous/next selection by Ryan Reed 2025-03-22 08:45:04 -0400
  • 23f45d5 Quickslot starts from beginning/end when rolling over by Ryan Reed 2025-03-22 08:44:07 -0400
  • f499a45 Ensuring nonexistent item can't be selected by Ryan Reed 2025-03-22 08:34:21 -0400
  • 32083e1 Fixing quickslot input mappings and adding support for 10 slots (only 6 in use) by Ryan Reed 2025-03-22 08:33:50 -0400
  • 044f076 Adding glass block by Ryan Reed 2025-03-22 08:18:03 -0400
  • cb99add Merge pull request 'Quick Slot Highlight' (#8) from quickslot-highlight into master by Ryan Reed 2025-03-21 22:46:47 -0400
  • 8d7cacb (refs/pull/8/head) Cleanup by Ryan Reed 2025-03-21 22:45:15 -0400
  • 67937ca Adding quick slot highlight by Ryan Reed 2025-03-21 22:44:19 -0400
  • 4d58e82 Updating grass textures by Ryan Reed 2025-03-21 21:49:33 -0400
  • 1d6937e Adding grass block by Ryan Reed 2025-03-21 21:49:17 -0400
  • a736243 (tag: prototype-a736243e7b) Merge pull request 'Save/Load System' (#7) from save-load-system into master by Ryan Reed 2025-03-21 20:07:43 -0400
  • ab239e9 (refs/pull/7/head) Utilize the player Transform for rotation and position by Ryan Reed 2025-03-21 20:04:04 -0400
  • e4eb18a Correcting warning by Ryan Reed 2025-03-21 19:57:28 -0400
  • c4a21a8 Cleanup by Ryan Reed 2025-03-21 19:56:06 -0400
  • f757020 Fixing issue with loading more than once in a session by Ryan Reed 2025-03-21 19:56:01 -0400
  • 06998f1 Adding game_version to save files by Ryan Reed 2025-03-21 19:43:00 -0400
  • 1538eb2 Fixing player spawning on load by Ryan Reed 2025-03-21 18:38:34 -0400
  • 5556483 Updating error by Ryan Reed 2025-03-21 18:32:38 -0400
  • 2106730 Adding/Updating error messages when saving/loading by Ryan Reed 2025-03-21 18:15:41 -0400
  • 40afee1 Cleanup by Ryan Reed 2025-03-21 18:02:59 -0400
  • 4ff9811 Updating variable names by Ryan Reed 2025-03-21 17:58:55 -0400
  • 93654d6 Adding key bindings by Ryan Reed 2025-03-21 16:50:40 -0400
  • e65c319 Minor formatting by Ryan Reed 2025-03-21 16:45:20 -0400
  • 5e4f49e Ensuring id is defined before trying to hook the target by Ryan Reed 2025-03-21 16:45:15 -0400
  • e0f6a76 Renaming clear_blocks to reset_world by Ryan Reed 2025-03-21 16:44:59 -0400
  • c095078 Moving away from instantiated block to ensure not including within save data by Ryan Reed 2025-03-21 16:38:27 -0400
  • b7a1f21 Getting loading working, moving player to spawn, and adding signal clearing the world by Ryan Reed 2025-03-21 16:37:20 -0400
  • 18afa0c Renaming NodeDataResource to Node3DDataResource by Ryan Reed 2025-03-20 22:39:11 -0400
  • f5f8914 Initial work toward system by Ryan Reed 2025-03-20 22:32:29 -0400
  • 09b9595 Merge pull request 'Move Blocks to Single MeshInstance3D' (#6) from single-mesh-block into master by Ryan Reed 2025-03-20 19:05:36 -0400
  • b504d1e (refs/pull/6/head) Moving from mesh per face to a single MeshInstance3D by Ryan Reed 2025-03-20 19:02:53 -0400
  • b1d1494 (tag: prototype-b1d1494e17) Merge pull request 'Rewrote Player Scene' (#5) from player-scene-update into master Co-Authored-By: Ryan Reed <ryanreed@noreply.gitea.ryanreed.net> Co-Committed-By: Ryan Reed <ryanreed@noreply.gitea.ryanreed.net> by Ryan Reed 2025-03-10 15:26:07 -0400
  • bb778a3 (refs/pull/5/head) Fixing collision later by Ryan Reed 2025-03-10 15:20:48 -0400
  • 6343bfa Updating collision shapes heights and radius by Ryan Reed 2025-03-10 15:17:12 -0400
  • 214fb31 Updating player scene by Ryan Reed 2025-03-10 15:10:01 -0400
  • f0baef3 Merge pull request 'Inventory System' (#4) from inventory-system into master by Ryan Reed 2025-03-10 13:23:27 -0400
  • d0db419 (refs/pull/4/head) Update the inventory look by Ryan Reed 2025-03-09 21:26:49 -0400
  • d27cc1b Minor cleanup by Ryan Reed 2025-03-09 21:08:01 -0400
  • 5635c15 Adding to and subtracting from inventory on DroppedItem pickup by Ryan Reed 2025-03-09 17:28:48 -0400
  • b4264bf Updating look of inventory slightly by Ryan Reed 2025-03-09 16:35:30 -0400
  • 5ee3d3d Initial inventory work by Ryan Reed 2025-03-09 16:19:59 -0400
  • 676a570 Merge pull request 'Move DBItems to autoloads' (#3) from dbitems-to-autoload into master by Ryan Reed 2025-03-09 13:18:49 -0400
  • 43f9e25 (refs/pull/3/head) Moving DBItems from singleton to autoload by Ryan Reed 2025-03-09 13:14:04 -0400
  • 980f895 Renaming acceleration to camera_acceleration by Ryan Reed 2025-03-09 10:25:24 -0400
  • f7eb52f Todo comment update by Ryan Reed 2025-03-09 10:25:12 -0400
  • fc44326 Add support for picking up dropped blocks (no inventory yet) by Ryan Reed 2025-03-08 18:31:03 -0500
  • 3088aa4 Fix: Make standing collision shape slightly smaller to better fit between blocks by Ryan Reed 2025-03-08 16:57:59 -0500
  • e0595fd Merge pull request 'Feature: Adding controls to options' (#2) from options_menu_controls into master by Ryan Reed 2025-03-08 16:39:17 -0500
  • 00e1dbe (refs/pull/2/head) Updating UI layout and adding controls by Ryan Reed 2025-03-08 16:36:19 -0500
  • db7fcac Reworked README by Ryan Reed 2025-03-08 16:16:49 -0500
  • 4227739 Minor cleanup by Ryan Reed 2025-03-08 16:13:30 -0500
  • 332ee1b Merge pull request 'Feature: Add target position to waila' (#1) from waila-position into master by Ryan Reed 2025-03-08 16:07:33 -0500
  • c841dc6 (refs/pull/1/head) Correcting type hint warning by Ryan Reed 2025-03-08 16:05:09 -0500
  • 8e2c905 Adding position to Waila for easier reference by Ryan Reed 2025-03-08 16:04:49 -0500
  • fdcae1a Reworked test blocks by Ryan Reed 2025-03-08 15:58:25 -0500
  • 1db4fe0 Fix speed while crouching and under a block but not holding crouch by Ryan Reed 2025-03-08 15:57:54 -0500
  • a4381d9 Fix: Disable actions when options screen is active by Ryan Reed 2025-03-08 15:30:47 -0500
  • 6174749 Renaming Global autoload to Globals and moving prefabs into Globals by Ryan Reed 2025-03-08 15:02:16 -0500
  • 6e9e182 Reworking DroppedBlock to utilize AnimationPlayer instead of tweens by Ryan Reed 2025-03-08 13:11:22 -0500
  • 0ac2281 Minor cleanup by Ryan Reed 2025-03-08 10:48:00 -0500
  • cfc5c93 Adding DroppedBlock with a basic animation by Ryan Reed 2025-03-08 10:44:19 -0500
  • 0d58cb3 Finish moving away from the QuickSlots singleton by Ryan Reed 2025-03-06 19:58:34 -0500
  • 297913d Creating InventoryManagement and moving QuickSlots MOSTLY to signals by Ryan Reed 2025-03-06 19:52:35 -0500
  • fc7845a Moving quickslots autoload/singleton by Ryan Reed 2025-03-06 19:07:55 -0500
  • b504a90 Minor renaming by Ryan Reed 2025-03-06 19:00:57 -0500
  • 6936497 Adding quick slots (UI does not work yet) by Ryan Reed 2025-03-06 19:00:47 -0500
  • 992ff5f Minor formatting cleanup by Ryan Reed 2025-03-06 16:15:53 -0500
  • 001773c Fixed look RayCast when crouching and cleaned up player scene by Ryan Reed 2025-03-06 16:03:23 -0500
  • 0a9f384 Adding running and crouching by Ryan Reed 2025-03-06 15:31:48 -0500
  • 3d2871f Reducing the size of the collision shape, allowing to walk under a block at 3 blocks high by Ryan Reed 2025-03-06 14:35:08 -0500
  • 6179451 Minor node renaming by Ryan Reed 2025-03-06 14:32:48 -0500
  • 5e20c33 Moved the player shape to capsule for smoother movement against blocks by Ryan Reed 2025-03-06 14:26:40 -0500
  • 7701b48 Adding a run option by Ryan Reed 2025-03-06 14:24:07 -0500
  • 53dd7bb Removing unnecessary function by Ryan Reed 2025-03-06 08:50:06 -0500
  • c653407 Adding a simple options menu by Ryan Reed 2025-03-05 22:12:09 -0500
  • f8a88e0 Minor update by Ryan Reed 2025-03-05 20:35:29 -0500
  • c270acf Adding missing EntityManager autoload by Ryan Reed 2025-03-05 20:33:11 -0500
  • b2e03b7 Removing unused signal warning by Ryan Reed 2025-03-05 20:32:55 -0500
  • 8e4bfe6 Adding ability to create blocks by Ryan Reed 2025-03-05 20:32:42 -0500
  • 7546dfe Adding ability to delete blocks by Ryan Reed 2025-03-05 18:08:46 -0500
  • 6919c1a Minor formatting update by Ryan Reed 2025-03-05 18:00:32 -0500
  • b80c903 Adding a (bad) leaves block with transparency by Ryan Reed 2025-03-05 15:53:07 -0500
  • 178a1a2 Correcting iimport by Ryan Reed 2025-03-05 15:27:36 -0500
  • aa04fdd Add support for different materials per block face and added wood log block by Ryan Reed 2025-03-05 15:21:14 -0500
  • cad4484 Adding a Wailight highlight and moving target into Waila class by Ryan Reed 2025-03-04 20:37:34 -0500
  • c0d333f Adding Waila UI (What Am I Looking At) by Ryan Reed 2025-03-04 20:20:20 -0500
  • 7d5a44e Cleanup by Ryan Reed 2025-03-04 16:05:07 -0500
  • cb3bf35 Creating item database and loading block data from these resources by Ryan Reed 2025-03-04 16:04:57 -0500
  • c0fa1b7 Removing data from gitignore by Ryan Reed 2025-03-04 16:02:59 -0500
  • 349f6f8 Setting main scene for easier execution by Ryan Reed 2025-03-04 12:48:55 -0500
  • c6cf1ec Adding mouse movement and moving camera to player by Ryan Reed 2025-03-04 12:48:39 -0500
  • 595bdeb Adding player and a an initial ground by Ryan Reed 2025-03-04 12:34:36 -0500
  • 77a9cc4 Minore rename of Materials to materials_map by Ryan Reed 2025-03-04 10:54:16 -0500
  • 68706b3 Cleaning up Materials and adding typehint to apply_material() by Ryan Reed 2025-03-04 10:52:38 -0500
  • 484e3cc Removing test blocks by Ryan Reed 2025-03-04 10:50:05 -0500
  • ff835bd Updating how matierals are applied by Ryan Reed 2025-03-04 10:49:59 -0500
  • 47c1de3 Adding block spawning and block types by Ryan Reed 2025-03-04 10:41:58 -0500
  • d3fc8ae Adding folder customizations for legibility by Ryan Reed 2025-03-04 10:17:20 -0500
  • 6831af6 Adding basic block and dirt/stone blocks by Ryan Reed 2025-03-04 10:17:05 -0500