Ryan Reed
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1015d89c0b
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Set visible on menus
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1 month ago |
Ryan Reed
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c0d04507f2
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Updating offsets
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1 month ago |
Ryan Reed
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13ffe080cf
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Correcting save menu open and hidden after creating a new save
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1 month ago |
Ryan Reed
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1cb2d08b7d
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Removing old SaveLoadUI scene and references to ui_node
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1 month ago |
Ryan Reed
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e40c044ad3
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Migrating menus into Inherited scenes
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1 month ago |
Ryan Reed
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5874f7730d
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Updating default animation
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1 month ago |
Ryan Reed
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65068a82e4
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Updating save menu theme and node names
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1 month ago |
Ryan Reed
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ad0c781dee
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Moving to a common theme for all menus
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1 month ago |
Ryan Reed
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67a34d6611
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Comments and formatting
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1 month ago |
Ryan Reed
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db15ad68ef
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Minor offset change
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1 month ago |
Ryan Reed
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2aba84aa0f
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Fix hiding UI when saving game and backing out to MainMenu from submenus
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1 month ago |
Ryan Reed
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8fe40d0c8b
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Fix hiding UI when saving game for screenshot
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1 month ago |
Ryan Reed
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82c199be69
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Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes
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1 month ago |
Ryan Reed
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069a95fc8b
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Fixing autosaves setting and saving
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1 month ago |
Ryan Reed
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d9bdcc87c3
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Removing old menu scenes and renaming new menu
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1 month ago |
Ryan Reed
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a00fe83a03
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Initial work on the redesign
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1 month ago |
Ryan Reed
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bbb3411065
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Adding setting for enabling/disabling autosaves
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1 month ago |
Ryan Reed
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8e0705ff47
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Renaming godot icon and adding a simple skyblock-logo
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1 month ago |
Ryan Reed
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d6b02a9fb3
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Adding DroppedBlockDataResource for saving dropped block positions
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1 month ago |
Ryan Reed
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f17171e41a
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Moving DayNightCycleComponent to Node and saving time when performing a save
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1 month ago |
Ryan Reed
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ba7c0e2bf3
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Updating default save name text
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1 month ago |
Ryan Reed
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15efc6145d
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Renaming date_created to save_date and adding to save file instead of using file modified date
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1 month ago |
Ryan Reed
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8d5146fd09
|
Updating comments
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1 month ago |
Ryan Reed
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48e52f4317
|
Adding autosave notification
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1 month ago |
Ryan Reed
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aac4dbb1d9
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Initial work toward autosaves
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1 month ago |
Ryan Reed
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d4df06fc40
|
Moving ui_node out of SaveLevelDataComponent into SaveLoadUI
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1 month ago |
Ryan Reed
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6845e7407a
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Moving open_save_list_ui and close_save_list_ui our of SaveGameManager
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1 month ago |
Ryan Reed
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3073c8d4d6
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Splitting load_save into load_save and apply_save
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1 month ago |
Ryan Reed
|
0ef53af01d
|
Attempting to stop the double player saving that occurs sometimes
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1 month ago |
Ryan Reed
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ee73433da2
|
Reworking signals for clarity and ease of use
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1 month ago |
Ryan Reed
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b61dbb5069
|
Moving Save/Load system to a plugin/addon
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1 month ago |
Ryan Reed
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a2fd6fc062
|
Moving Saves UI out of save_load (specific to each project)
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1 month ago |
Ryan Reed
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f47367dfdf
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Adding setting for disabling/enabling save screenshots
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1 month ago |
Ryan Reed
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8d42e81c61
|
Correcting resetting world and hiding UI on game load
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1 month ago |
Ryan Reed
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59f8346774
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Adding a (hacky) method for generating the save icon and hiding the UI
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1 month ago |
Ryan Reed
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acab2a7b92
|
Replace Save Game and Load Game buttons with Saves
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1 month ago |
Ryan Reed
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81592b0368
|
Removing unnused inventory scene from UI for now
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1 month ago |
Ryan Reed
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8aab061d36
|
Displaying Save/Load UI from Pause Menu
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1 month ago |
Ryan Reed
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f81080eedc
|
Using signal in SaveGameManager for quick saves and loads
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1 month ago |
Ryan Reed
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52603b13f1
|
Setting default day length to 60 seconds
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1 month ago |
Ryan Reed
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b21e2f94f2
|
Updating signals
|
1 month ago |
Ryan Reed
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7856b02ae6
|
Adding signals for controlling time
|
1 month ago |
Ryan Reed
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eb6da5aacb
|
Adding day/night cycle with gradient and curve resources
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1 month ago |
Ryan Reed
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727dca5a03
|
Cleaning up functions and using Marker for spawn location
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1 month ago |
Ryan Reed
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a34eb5b2d9
|
Creating a few functions
|
1 month ago |
Ryan Reed
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8422c6a3e5
|
Removing unnecessary .bind()s
|
1 month ago |
Ryan Reed
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e78240ca89
|
Reverse previous/next quickslot due to vertical alignment
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1 month ago |
Ryan Reed
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1c63a25f57
|
Hide held block when opening settings
|
1 month ago |
Ryan Reed
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ff0ce03086
|
Renaming save_signal and load_signal
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1 month ago |
Ryan Reed
|
32f7a426db
|
Adding options for disabling quickslots or held block
|
1 month ago |