Ryan Reed
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8e0705ff47
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Renaming godot icon and adding a simple skyblock-logo
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1 month ago |
Ryan Reed
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d6b02a9fb3
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Adding DroppedBlockDataResource for saving dropped block positions
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1 month ago |
Ryan Reed
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f17171e41a
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Moving DayNightCycleComponent to Node and saving time when performing a save
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1 month ago |
Ryan Reed
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ba7c0e2bf3
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Updating default save name text
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1 month ago |
Ryan Reed
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15efc6145d
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Renaming date_created to save_date and adding to save file instead of using file modified date
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1 month ago |
Ryan Reed
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8d5146fd09
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Updating comments
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1 month ago |
Ryan Reed
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48e52f4317
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Adding autosave notification
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1 month ago |
Ryan Reed
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aac4dbb1d9
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Initial work toward autosaves
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1 month ago |
Ryan Reed
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d4df06fc40
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Moving ui_node out of SaveLevelDataComponent into SaveLoadUI
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1 month ago |
Ryan Reed
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6845e7407a
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Moving open_save_list_ui and close_save_list_ui our of SaveGameManager
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1 month ago |
Ryan Reed
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3073c8d4d6
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Splitting load_save into load_save and apply_save
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1 month ago |
Ryan Reed
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0ef53af01d
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Attempting to stop the double player saving that occurs sometimes
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1 month ago |
Ryan Reed
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ee73433da2
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Reworking signals for clarity and ease of use
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1 month ago |
Ryan Reed
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b61dbb5069
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Moving Save/Load system to a plugin/addon
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1 month ago |
Ryan Reed
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a2fd6fc062
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Moving Saves UI out of save_load (specific to each project)
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1 month ago |
Ryan Reed
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f47367dfdf
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Adding setting for disabling/enabling save screenshots
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1 month ago |
Ryan Reed
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8d42e81c61
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Correcting resetting world and hiding UI on game load
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1 month ago |
Ryan Reed
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59f8346774
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Adding a (hacky) method for generating the save icon and hiding the UI
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1 month ago |
Ryan Reed
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acab2a7b92
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Replace Save Game and Load Game buttons with Saves
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1 month ago |
Ryan Reed
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81592b0368
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Removing unnused inventory scene from UI for now
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1 month ago |
Ryan Reed
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8aab061d36
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Displaying Save/Load UI from Pause Menu
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1 month ago |
Ryan Reed
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f81080eedc
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Using signal in SaveGameManager for quick saves and loads
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1 month ago |
Ryan Reed
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52603b13f1
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Setting default day length to 60 seconds
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1 month ago |
Ryan Reed
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b21e2f94f2
|
Updating signals
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1 month ago |
Ryan Reed
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7856b02ae6
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Adding signals for controlling time
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1 month ago |
Ryan Reed
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eb6da5aacb
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Adding day/night cycle with gradient and curve resources
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1 month ago |
Ryan Reed
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727dca5a03
|
Cleaning up functions and using Marker for spawn location
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1 month ago |
Ryan Reed
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a34eb5b2d9
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Creating a few functions
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1 month ago |
Ryan Reed
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8422c6a3e5
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Removing unnecessary .bind()s
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1 month ago |
Ryan Reed
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e78240ca89
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Reverse previous/next quickslot due to vertical alignment
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1 month ago |
Ryan Reed
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1c63a25f57
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Hide held block when opening settings
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1 month ago |
Ryan Reed
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ff0ce03086
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Renaming save_signal and load_signal
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1 month ago |
Ryan Reed
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32f7a426db
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Adding options for disabling quickslots or held block
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1 month ago |
Ryan Reed
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57484a4576
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Moving UI to the left and adding the held block
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1 month ago |
Ryan Reed
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9825023feb
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Seperating BlockMesh scene and script
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1 month ago |
Ryan Reed
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1197ec44de
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Hiding collision shape
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1 month ago |
Ryan Reed
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3287455b91
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Adding comments
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1 month ago |
Ryan Reed
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c49fcf4554
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Moving throw velocity to a Player export
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1 month ago |
Ryan Reed
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877ad2901c
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Add throw_item to Player
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1 month ago |
Ryan Reed
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d59635a6dd
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Add ability to throw a block
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1 month ago |
Ryan Reed
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3911710aad
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Renaming ItemResource to DBItemResource
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1 month ago |
Ryan Reed
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40ded7db02
|
Swapping left and right click interact
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1 month ago |
Ryan Reed
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5082eeb39b
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Set the default value of the settings menu
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1 month ago |
Ryan Reed
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89402721b2
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Load saved settings on game run
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1 month ago |
Ryan Reed
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6cc3a68d00
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Adding resolution id to settings export (GraphicsSettingsResource)
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1 month ago |
Ryan Reed
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9ff3f40114
|
Renaming button
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1 month ago |
Ryan Reed
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12dbc451b2
|
Migrating Game Settings into resource
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1 month ago |
Ryan Reed
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f239bc1b16
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Creating GameSettingsManager autoload and migrated Graphics settings
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1 month ago |
Ryan Reed
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7b114011cf
|
Removing unnecessary casting
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1 month ago |
Ryan Reed
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6e1b9ce754
|
Change FOV while changing slider
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1 month ago |