|  Ryan Reed | 82c199be69 | Moving MainMenu, SettingsMenu, and SavesMenu into separate scenes | 7 months ago | 
				
					
						|  Ryan Reed | 069a95fc8b | Fixing autosaves setting and saving | 7 months ago | 
				
					
						|  Ryan Reed | d9bdcc87c3 | Removing old menu scenes and renaming new menu | 7 months ago | 
				
					
						|  Ryan Reed | a00fe83a03 | Initial work on the redesign | 7 months ago | 
				
					
						|  Ryan Reed | bbb3411065 | Adding setting for enabling/disabling autosaves | 7 months ago | 
				
					
						|  Ryan Reed | 8e0705ff47 | Renaming godot icon and adding a simple skyblock-logo | 7 months ago | 
				
					
						|  Ryan Reed | d6b02a9fb3 | Adding DroppedBlockDataResource for saving dropped block positions | 7 months ago | 
				
					
						|  Ryan Reed | f17171e41a | Moving DayNightCycleComponent to Node and saving time when performing a save | 7 months ago | 
				
					
						|  Ryan Reed | ba7c0e2bf3 | Updating default save name text | 7 months ago | 
				
					
						|  Ryan Reed | 15efc6145d | Renaming date_created to save_date and adding to save file instead of using file modified date | 7 months ago | 
				
					
						|  Ryan Reed | 8d5146fd09 | Updating comments | 7 months ago | 
				
					
						|  Ryan Reed | 48e52f4317 | Adding autosave notification | 7 months ago | 
				
					
						|  Ryan Reed | aac4dbb1d9 | Initial work toward autosaves | 7 months ago | 
				
					
						|  Ryan Reed | d4df06fc40 | Moving ui_node out of SaveLevelDataComponent into SaveLoadUI | 7 months ago | 
				
					
						|  Ryan Reed | 6845e7407a | Moving open_save_list_ui and close_save_list_ui our of SaveGameManager | 7 months ago | 
				
					
						|  Ryan Reed | 3073c8d4d6 | Splitting load_save into load_save and apply_save | 7 months ago | 
				
					
						|  Ryan Reed | 0ef53af01d | Attempting to stop the double player saving that occurs sometimes | 7 months ago | 
				
					
						|  Ryan Reed | ee73433da2 | Reworking signals for clarity and ease of use | 7 months ago | 
				
					
						|  Ryan Reed | b61dbb5069 | Moving Save/Load system to a plugin/addon | 7 months ago | 
				
					
						|  Ryan Reed | a2fd6fc062 | Moving Saves UI out of save_load (specific to each project) | 7 months ago | 
				
					
						|  Ryan Reed | f47367dfdf | Adding setting for disabling/enabling save screenshots | 7 months ago | 
				
					
						|  Ryan Reed | 8d42e81c61 | Correcting resetting world and hiding UI on game load | 7 months ago | 
				
					
						|  Ryan Reed | 59f8346774 | Adding a (hacky) method for generating the save icon and hiding the UI | 7 months ago | 
				
					
						|  Ryan Reed | acab2a7b92 | Replace Save Game and Load Game buttons with Saves | 7 months ago | 
				
					
						|  Ryan Reed | 81592b0368 | Removing unnused inventory scene from UI for now | 7 months ago | 
				
					
						|  Ryan Reed | 8aab061d36 | Displaying Save/Load UI from Pause Menu | 7 months ago | 
				
					
						|  Ryan Reed | f81080eedc | Using signal in SaveGameManager for quick saves and loads | 7 months ago | 
				
					
						|  Ryan Reed | 52603b13f1 | Setting default day length to 60 seconds | 7 months ago | 
				
					
						|  Ryan Reed | b21e2f94f2 | Updating signals | 7 months ago | 
				
					
						|  Ryan Reed | 7856b02ae6 | Adding signals for controlling time | 7 months ago | 
				
					
						|  Ryan Reed | eb6da5aacb | Adding day/night cycle with gradient and curve resources | 7 months ago | 
				
					
						|  Ryan Reed | 727dca5a03 | Cleaning up functions and using Marker for spawn location | 7 months ago | 
				
					
						|  Ryan Reed | a34eb5b2d9 | Creating a few functions | 7 months ago | 
				
					
						|  Ryan Reed | 8422c6a3e5 | Removing unnecessary .bind()s | 7 months ago | 
				
					
						|  Ryan Reed | e78240ca89 | Reverse previous/next quickslot due to vertical alignment | 7 months ago | 
				
					
						|  Ryan Reed | 1c63a25f57 | Hide held block when opening settings | 7 months ago | 
				
					
						|  Ryan Reed | ff0ce03086 | Renaming save_signal and load_signal | 7 months ago | 
				
					
						|  Ryan Reed | 32f7a426db | Adding options for disabling quickslots or held block | 7 months ago | 
				
					
						|  Ryan Reed | 57484a4576 | Moving UI to the left and adding the held block | 7 months ago | 
				
					
						|  Ryan Reed | 9825023feb | Seperating BlockMesh scene and script | 7 months ago | 
				
					
						|  Ryan Reed | 1197ec44de | Hiding collision shape | 7 months ago | 
				
					
						|  Ryan Reed | 3287455b91 | Adding comments | 7 months ago | 
				
					
						|  Ryan Reed | c49fcf4554 | Moving throw velocity to a Player export | 7 months ago | 
				
					
						|  Ryan Reed | 877ad2901c | Add throw_item to Player | 7 months ago | 
				
					
						|  Ryan Reed | d59635a6dd | Add ability to throw a block | 7 months ago | 
				
					
						|  Ryan Reed | 3911710aad | Renaming ItemResource to DBItemResource | 7 months ago | 
				
					
						|  Ryan Reed | 40ded7db02 | Swapping left and right click interact | 7 months ago | 
				
					
						|  Ryan Reed | 5082eeb39b | Set the default value of the settings menu | 7 months ago | 
				
					
						|  Ryan Reed | 89402721b2 | Load saved settings on game run | 7 months ago | 
				
					
						|  Ryan Reed | 6cc3a68d00 | Adding resolution id to settings export (GraphicsSettingsResource) | 7 months ago |